Hello everyone! I am releasing a major update for this mod, which is now fully stable, tested, and 100% working.
💡 Credits & Inspiration:
This mod is inspired by the original concept created by Arrow, further developed and optimized to deliver a smooth and immersive weather experience.
🌦️ HOW THE MOD WORKS (Features)
Dense & Dynamic Fog: Very thick and rare fog, generated randomly during rain, snow, or cold winter mornings, with a density and height much higher than the base game.
Atmospheric Transitions: Climatic changes and realistic effects during bad weather.
Advanced Snow Accumulation: Detailed management of snow depth on the ground and random blizzards with significant snowdrifts.
Hail & Vehicle Damage: Hailstorms cause wear and visual damage to uncovered vehicles (fully compatible with advanced damage management mods like Advanced Damage System).
Extended Game Info Display Integration: Extended Game Info Display has been fully integrated directly into the mod's code for a seamless and conflict-free experience.
Enhanced Snow & Blizzard InfoBox: Upgraded the on-screen info box to accurately display snow accumulation in centimeters during snowfalls and provide timely alerts when a blizzard is approaching.
1.Overhauled Hail Damage Mechanics: Rewrote the vehicle and implement wear algorithm to prevent hail from damaging machinery too rapidly.
2.Time Scale Optimization: Adjusted hail wear calculations to scale dynamically with higher game speeds, preventing instant vehicle degradation when fast-forwarding time.
3.Restored In-Game Settings Menu: Re-enabled and fully integrated mod options into the native FS25 settings menu.
4.UI & Layout Fixes: Resolved UI synchronization issues, ensuring setting toggles update and refresh correctly on screen.
5.Fixed Settings Persistence: Ensured user configuration choices now save and load reliably across every game session.
6.Dedicated Savegame XML: Configured the mod to automatically create and manage realisticWeatherLiteSettings.xml directly within the active savegame directory.
Version 1.4.0.0 introduces a complete overhaul of winter mechanics, an enhanced fog simulation model based on real-time environmental physics, new HUD indicators, and key compatibility updates.
Detailed Changes
1. Snow System & Dynamic Accumulation Rework
Intensity-Based Depth Scaling: Snow accumulation is no longer static. Depth now scales proportionally with snowfall severity.
Accumulation Caps: Standard snowfall events peak at a maximum depth of 50 cm. Severe blizzards and intense winter storms can now push accumulation over 1.0 meter.
Realistic Snow Fog Synergy: Snowfall no longer guarantees instant 100% dense fog. Visibility drops dynamically depending on storm severity—light snow creates subtle haze (~45%), while severe blizzards trigger dense white-outs (~95%).
2. HUD & User Interface Additions
Real-Time Snowfall Tracker: Added live HUD metrics displaying active snowfall status.
Predicted Snow Limit Display: The HUD now calculates and displays the expected maximum snow depth (in centimeters) for the current weather event, allowing players to prepare fields and clearance equipment in advance.
3. Refined Dense Fog Physics
Elimination of False Triggers: Overhauled global activation logic (fogRoll). Simple cloudy days no longer trigger accidental fog.
Wind Speed Dissipation: Integrated active wind vectors. Wind speeds exceeding 5.5 m/s (~20 km/h) actively dissipate fog or prevent its formation entirely.
Probabilistic Winter Fog: Removed unconditional winter fog forced density. Winter fog now strictly depends on active humidity, snowfall, or cold morning dew points (04:00–11:00 window).
Dynamic Density Transitions: Implemented smoothSpeed scaling tied to game speed (timeScale), ensuring smooth visual transitions during normal gameplay (1x) and fast-forwarding, with map-wide coverage up to 120 meters.
4. Compatibility, Stability & Settings Status
Temporary Settings Menu Hibernation: In-game mod settings options have been temporarily disabled in version 1.4.0.0 to prevent UI mapping conflicts and ensure maximum overall stability.
Upcoming Hotfix (v1.4.0.1): A minor update (v1.4.0.1) will be released very soon to officially restore and re-enable the fully working in-game settings menu, fix persistent saving, and resolve multiplayer UI sync (special thanks to community support and contributor feedback!).
Removed the snow physics and field slip/traction management to prevent conflicts with the Mud System Physics mod.
New Features & Physics:
Added realistic traction loss specifically when driving on snow. To maintain good control and performance, it is now recommended to use dual tires, twin wheels, or tracked vehicles (crawlers), giving a meaningful purpose to your equipment choices in winter conditions.
1.Weather & Base Game Integration:
Restored native base game fog/weather presets while keeping our custom dense fog system fully functional and active on top of them.
2.Optimizations & Fixes:
Optimized overall Lua code performance and stability.
3.Added and verified full translations across supported languages.
Stable Core: The weather system has been completely locked down and is now free of log errors, ready for seamless sessions in both singleplayer and multiplayer.
Settings: The in-game configuration panel is temporarily disabled in this version and will be introduced with a full fix in the next update.
New In-Game Menu: Fixed the issue where mod settings didn't show up in the general options menu. You can now toggle weather notifications and hail damage directly in-game.
Full Multiplayer Support: Added dedicated network events for complete server/client synchronization. The mod now works perfectly on dedicated servers and multiplayer sessions.
Audio System Fix: Fixed the ambient sound system integration. Hail and blizzard sounds now trigger correctly based on FS25 native weather scales.
Dynamic Damage Balancing (Time Scale): Vehicle damage and wear calculations now automatically scale with the game's time speed (from 1x up to 360x). This prevents vehicles from breaking too fast at real-time speeds or escaping damage when speeding up time.