Realistic Weather Lite

  • Realistic Weather Lite
  • Realistic Weather Lite
mattiaw112
5 subscribers
V1.1.0.0
915

MOD STATUS: BETA / IN TESTING

Hello everyone! This is my new mod project. The mod is currently in BETA / Testing phase, and I am testing it to verify if everything works properly.

💡 Credits & Inspiration:
This mod is inspired by the original mod created by Arrow. The goal is to build upon those concepts and create this version.

⚠️ Help Needed from Modders:
I am currently facing some technical issues getting the mod to work 100%. If any experienced modder is willing to check the code and help me get it fully functional, I would greatly appreciate it!

🌦️ HOW THE MOD WORKS (Features)
Dense & Dynamic Fog: Very thick fog both early in the morning and during heavy rain.

Rain & Atmospheric Effects: Atmospheric weather transitions for higher realism.

Extreme Snow Accumulation: Advanced snow depth management on the terrain.

Hail & Vehicle Damage: Hailstorms cause visual and physical damage/wear to active vehicles.

📌 NOTE ABOUT IMAGES:

The images shown here are temporary placeholders for preview purposes only, meant to showcase how the mod is intended to work. They will be replaced with actual in-game screenshots as soon as the mod is fully working and stable.

Server
Consoles
Changelog
2
  • New In-Game Menu: Fixed the issue where mod settings didn't show up in the general options menu. You can now toggle weather notifications and hail damage directly in-game.
    Full Multiplayer Support: Added dedicated network events for complete server/client synchronization. The mod now works perfectly on dedicated servers and multiplayer sessions.
    Audio System Fix: Fixed the ambient sound system integration. Hail and blizzard sounds now trigger correctly based on FS25 native weather scales.
    Dynamic Damage Balancing (Time Scale): Vehicle damage and wear calculations now automatically scale with the game's time speed (from 1x up to 360x). This prevents vehicles from breaking too fast at real-time speeds or escaping damage when speeding up time.

Credits
Comments
1