Hof Bergmann

  • Hof Bergmann
  • Hof Bergmann
  • Hof Bergmann
  • Hof Bergmann
  • Hof Bergmann
  • Hof Bergmann
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Published by KingMods
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V1.1.0.0
103 196

Welcome to the first final release of the Hof Bergmann map. Beta testing is complete, so the map is now available to everyone.
This is the first official release, which will continue to receive updates and new features in the future.
Since FarmerAndy created the map alone, not everything may be available at this time, like the old version of Hof Bergmann from FS22.

Important information:

Download information:

This map download is hosted on the free hoster fileshaven.net. If the server is overloaded, please try again later.
It is expected that the rush for the map will be very high, and if too many people want to download the map at the same time, a hoster could easily collapse. For us, this hoster offers the best conditions, and we don't want to argue about the choice of hoster. The map is free for you; you just need to bring some time and patience. It's taken so long that a few hours don't matter anymore. If you can't wait, you can support LSFM with a supporter membership and thus also get a faster download as a supporter.

I've successfully downloaded the RAR file. What do I do with it now?

With this download, you'll receive three split RAR archives, which must be unpacked first. Only the first file needs to be unpacked; the other two parts will be unpacked automatically. WinRAR is preferred; 7Zip also works, but be careful not to unpack all the zip files. All mods in the "mods" folder must then be copied into your mod folder.

If you encounter any problems, please report them in the forum.

Server
Consoles
Changelog
2
  • Important instructions:

    - From version 1.0.0.0 to version 1.1.0.0, a new game is required (see Changelog)
    - Precision Farming Mod is now fully supported but is not a must and can optionally be used
    - vegetable beads are recognized as fields, this is due to the field texture used, but in this case no soil processing is necessary and can therefore be ignored
    The beds are productions and it is not necessary to do something on the ground because this has no influence


    Changelog HB version 1.1.0.0
    ------------------------

    Changes/fixes

    - Dressing the cheese dairy was not possible, this was remedied
    - Terrain under the cowstall farm was raised something so that no crap should now be left behind
    - Trigger from the bale warehouse on the courtyard somewhat reduced (shelter behind the goose).
    - Compost wing was removed from MAP, any fellow fucker can now also be used for Compost (thanks to IFKONATER)
    - FS25_Compostloader Mod added as a dependence of the map. This mod enables the use of any deficiency to be a compost spreader (thanks to Ifkonator)
    - Script thus installs compost with Precision Farming is now also evaluated in fields (thanks to IFKONATER)
    - Spawn area from the fishing chair somewhat reduced in the hope that no more boxes fall into the water
    - Mist is no longer displayed twice in the info window for the stables
    - accidentally placed trigger icon in the forest
    - Fixed texture errors at the winery on the building (door handles)
    - Fahrsilo at the courtyard revised again, it could not be completely emptied. This was remedied
    - Biogas system expanded, displays installed and information panel of the value for the individual fill types
    - Problem with the bale trigger at the biogas plant was fixed, bale was no longer accepted
    - Hof cowshed a little edited, milk can now also be stored on the milk tank
    - Milk could be unloaded on the feeder in the cowshed, that was not wanted and was remedied
    - Stones can now be sold under construction and garden center, but these are only assumed in BigBags (the latest version of the LSFM BigBag Pack is required, the map pack is included)
    - Warning from Cuttetrolled resolved the Giants installed the game (dirtyfix)
    - Snow in the building when filling the wine removed that was incorrectly displayed by the snowhader
    - Weight of stones slightly reduced


    Vehicle pack adjustments:
    ----------------------

    LSFM Farm Equipment Pack 1.0.0.6
    - Discharge trigger at the barrel for pushing a little reduced, unloading was possible from a distance of 5m

    LSFM Bigbag Pack 1.0.0.5
    - Stones can now be filled in bigbags (relevant for the sale of stones)


    Changelog HB version 1.1.0.0 beta2
    ------------------------

    Changes/fixes

    - Pork feeding system is back on standard settings
    - Kuhn fodder mixing trolleys at the cowshed from start vehicles removed, it is not required because there is already a solid feed mixer
    - If you have tipped hay into the dryer, it was only too grass instead of storing it directly, this was remedied
    - Production cycle at fish farming was doubled
    - Problems of various unloading trigger for liquids resolved by patch 1.8
    - Water consumption at the greenhouse in the allotment was reduced
    - Various floating objects (tree stumps, branches, etc.) removed
    - terrain under the fishing house so that no boxes can fall through the wooden floor
    - Snow on Stroh Decals removed
    - No crap spawn with the geese. This has been remedied
    - Error: Failed to load distance texture manuredistic_ diffuse.png remedied that has been created by patch 1.8
    - TipCollision at the Hof Silo changed in the hope that nothing is stuck in the corner anymore


    Vehicle pack adjustments:
    ----------------------

    LSFM Universal Tank Pack 1.0.0.2
    - Problem resolved in conjunction with the Güller distributor and Precision Farming

    Fendt F255GT Pack 1.0.0.4
    - Crop sensor installed in Fendt GT (only Precision Farming)


    LSFM Farm Equipment Pack 1.0.0.6
    - Discharge trigger at the barrel for pushing a little reduced, unloading was possible from a distance of 5m


    Changelog HB version 1.1.0.0 Beta1
    ------------------------

    Changes/fixes

    - Klee could not be sewed, this was remedied
    - Mulch texture was displayed incorrectly. This was remedied
    - Coarse pits were not part of the Farmid1, this was remedied
    - Prices adapted to some products, ratio of the goat cheese to goat milk was uneconomical
    - Wine and sugar removed from a price overview is not required in the overview because there are no sales outlets for it
    - Vehicle spawn points adapted to the vehicle dealer (rotated, vehicles spawn differently)- Missing places on snow roofs remedied that were triggered by the snowhader (snow was removed here)
    - Prices for general productions set to a symbolic value of 0
    - The light was corrected in the sheep and goat stable
    - Klee can now also be dried in the today's dryer
    - Mission orders when selling root fruits adapted to the cattle trade, root fruits can now be unloaded, but as pallets there is more money
    - At the sawmill, the farm land was not bought when you bought the production, this has been fixed (Farmland is not displayed because it is deliberately hidden)
    Farmland was necessary to remove the wood chips
    - Dorfladen has been declared as a pallet station, here only pallet goods are accepted. Of course, this also includes small portable boxes
    - Chicken coop at the courtyard was touched up a bit with a shelf on the wall where the egg chests are spawn on it
    - At the chicken coop, the Tier Trigger and the Markkericon were moved because of the geese
    - Deadwood missions were adjusted a bit to prevent the dead trees outside of the accessibility spawn
    - missing text at the court slaughterhouse if animals were too old or too young
    - Cooling unit was in the air in the air, this was remedied
    - Operating costs on the hay dryer halved
    - Doors at the building in the courtyard near the bakery had no collisons, this was fixed
    - Small animal transport box and sack were removed from a shop because this leads to problems, it is best to use the small animal sliding car from the LSFM farme equipment pack
    - Mixtures removed from the pigs and feeding to serial (feeding is now like in the 22)
    - Some opening times of sales points adapted
    - Script by ifko installs what the problem with the clover can be wrapped in silage when you used the roundbal extension (round bale extension) from it
    - Fixed water trigger at the chicken coop and sheepfold, no longer worked with Giants Patch 1.8


    NEW:

    - Mish feed system at the cowshed has now received a display
    - Wood transportation missions added
    - Added compost and suitable compost loop of the MAP, compost can be made yourself at compost places.
    Compost is also entered in all the fitters, but they have no effect for compost but it is shown crap
    The compost manufactured can be used for fertilization in fields and has the same value as crap
    - Sales in BayWa for compost (loose) installed, but compost can also be used in bigbags with the new version of the Bigbagmax
    be filled and sold profitably in the garden center
    - Compostplatz behind the Mistlatz at the Hofkuhstall installed
    - New animal species: geese have been added to the map and are in the chicken enclosure at the courtyard (Attention the stable is independent of the chickens)
    - Green goose added to the court slaughterhouse, since these are larger is made of which more poultry meat is produced
    - Special wine harvest especially for the Bergmann Map farm was built, with this the wine harvest is considerably easier
    With the same device, the leaves can also be removed from the vines in autumn
    - More grass fields when you start a new game, so the mowing missions are now available


    Vehicle pack adjustments:
    ----------------------

    LSFM BigBag Pack 1.0.0.4
    - Compost BigBags added
    - Added compost in Bigbagmax

    LSFM Farmequipment Pack 1.0.0.5
    - geese to the transport car for animals The Hof Bergmann Map added


    Fliegl rear platform 1.0.0.1
    - Added geese

Credits
  • Farmer_Andy
Comments
110