What if the storm were no longer just a visual effect?
Lightning tears across the sky and thunder shakes the countryside—but this time, something else is happening. This mod goes beyond lights and sounds: the storm actively interferes with the gameplay, forcing you to adapt.
GIANTS once rejected one of my ideas simply because I dared to create something unusual. This time, I’m not going to explain myself.
I’ll let the storm answer for me.
Author: B O X Ξ R
- Main channel: 96 control points and 520 segments.
- 15–20 densely curved side branches.
- 190–260 searching steps per side branch.
- 76–112 steps per child branch.
- Branches repeatedly alternate their turning direction.
- Branches cannot travel parallel to their parent channel.
- Faster side- and child-branch growth.
- Branch endings progressively fade to transparency.
- Wandering main channel has a 40% activation chance.
- Breaks out from the lower third at 80° for 30–40 metres.
- Must continuously move away and cannot turn back.
- Target priority: power pole, elevated structure, building.
- Cannot strike terrain, trees or vegetation.
- Develops 7–11 side branches with child branches.
- Secondary impact occurs after a random 220–420 ms delay.
- Both impacts receive separate flashes, particles, thunder and gameplay effects.
- Primary target-search radius: 250 metres.
- Active-view vehicle strike chance: 10%.
- Other AI vehicle strike chance: 25%.
- Updated power outage, LED, barrier and production shutdown documentation.
- Documented performance caching and signed-manifest verification.