Replaces FS25's simple animal clusters with individually tracked animals - each with unique genetics, breeding, diseases, and production traits. A maintained version of Arrow-kb's Realistic Livestock mod.
Every animal is tracked separately with its own identity, genetic makeup, health status, and production output. Genetics are inherited through breeding, diseases can spread and require treatment, and production is driven by each animal's individual traits.
This is a maintained version of the original Realistic Livestock mod by Arrow-kb, who has discontinued development. The goal is to keep the mod working, fix bugs, and make improvements where needed.
Features
========
- Individual animal tracking with unique identity
- Genetics system with heritable traits that affect production output
- Breeding and reproduction with pregnancy mechanics and genetic inheritance
- AI insemination system with semen dewars
- Disease simulation with infection, treatment, and immunity
- Animal monitoring to track individual animals over time
- Weight system tied to genetics and feeding
- Animal marking and castration
- Daily summary mode for message log
- In-game help pages
- Highland cattle bull support
- Map support: Hof Bergmann (ducks, geese, cats, rabbits)
- Simple support for butchers using Extended Production Point (EPP) mod
- Multiplayer support
Notes
=====
- Based on Arrow-kb's Realistic Livestock mod (v1.2.0.5), released under GPL-3 license
- Savegame data from Arrow-kb's original version is automatically migrated on first load
- Font Library mod is no longer required
- Incompatible with FS25_EnhancedLivestock, FS25_MoreVisualAnimals, and FS25_EnhancedAnimalSystem
Limitations
===========
- Multiplayer: Dewars (AI semen canisters) cannot be physically picked up by clients. Works in singleplayer.
Installation
============
Place FS25_RealisticLivestockRM.zip in your mods folder.
Migrating from Arrow-kb's version: Remove FS25_RealisticLivestock.zip and FS25_FontLibrary.zip. Back up your savegame first, then load it - data migrates automatically.
Documentation: https://rittermod.github.io/FS25_RealisticLivestockRM
Source code and issue tracker: https://github.com/rittermod/FS25_RealisticLivestockRM
v1.0.1.0 - Hof Bergmann and basic butcher support:
- Added Hof Bergmann map support - exotic animals (ducks, geese, cats, rabbits) now support full breeding and reproduction
- Added basic support for butchers using Extended Production Point (EPP) mod
- Added missing translation keys across all languages
- Improved offspring subtype selection for maps with non-standard animal configurations
- Updated Italian translation
- Fixed "Manage Animals" (R) key interfering with other mods' keybindings in different menu tabs
- Fixed bulk move allowing more animals than target pen capacity
- Fixed error when moving animals to Extended Production Points (EPP butchers)
- Added "Manage Animals" (R) button to in-game animal menu for quick access
- Added "Select" (A) action to check/uncheck selection boxes in buy and sell dialogs
- Insemination button now disabled when female is ineligible (pregnant, too young, recovering)
- Monitor button now shows "Removing..." state when removal is pending
- Fixed keybinding collisions - each action now has a unique key
- Fixed info buttons intercepting Mark/Castrate keypresses - now mouse-only
- Fixed insemination button incorrectly showing on male animals
- Fixed monitor visual not disappearing when removing monitor
- Fixed milk/wool/goat milk info not showing on dedicated server clients
Quite a few multiplayer fixes v0.6.1.0:
- Fix AI dialog insemination not syncing in multiplayer
- Fix AI dialog insemination blocked for cows that never gave birth
- Fix server crash when client inseminates cow with straw
- Fix stream corruption in AI auto-insemination event
- Fix pregnancy event silently failing to match animals on client
- Fix dewars bought mid-game not syncing to connected clients in multiplayer
- Fix client-side error when buying semen in multiplayer
- Fix disease treatment toggle not syncing to server in multiplayer
- Fix settings dependency check using undefined variable
- Fixed error spam when dismounting horse outside pen in multiplayer
- Fix black screen when multiplayer client tries to ride a horse
- Fix multiplayer client unable to clean horses
v0.6.0.0
- Add user guides and factsheets https://rittermod.github.io/FS25_RealisticLivestockRM/
- Add optional daily summary mode for message log to reduce noise on large farms (new setting: Message Log Summaries)
- Added "Reset AI Animals" button to settings to regenerate the AI straw catalog with new randomly generated animals
- Fix potential milk production loss that could occur when birth errors were silently caught
- Fix potential game freeze when selling animals with an active filter
- Fix potential mod errors blocking crop growth and other periodic game updates
- Fix texture warning for LED panel mask map
- Add Danish translation update and Chinese translation (community contributions)
v0.5.0.0
- Randomize father selection during breeding - eligible males are now chosen randomly instead of always the first one
- Improve genetic inheritance with natural variation - offspring can now exceed or fall below parent trait values
- Fix wrong text shown for straw in monitor menu
- Detect conflicting mods (e.g., MoreVisualAnimals) and show a unified conflict dialog at startup
- Add Italian translation (community contribution by @FirenzeIT)