Live Farmer

  • Live Farmer
  • Live Farmer
  • Live Farmer
  • Live Farmer
  • Live Farmer
BMProd
394 subscribers
V1.5.0.0
16 390

A full-fledged farmer’s life system – adds new parameters to the game:

Satiety and Vigor.

Now the player needs to eat and rest to stay in shape.
The mod turns ordinary farming into a real farm survival simulator, but without going overboard - everything is balanced and convenient for everyday play.

⚙ KEY FEATURES

🍖 Satiety.

Gradually decreases every game hour. (there is a choice in the settings)

Complete exhaustion causes:
- Sounds of rumbling in the stomach;
- Blurred effects and screen dimming;
- Slowing down movement;
- Random “hunger attacks” with vignette and sounds.

💤 Vigor (Vigor)

It is taken away over time. (there is a choice in the settings)
Restores during sleep (10–15% for each hour of sleep).

When your energy level is low:
- It becomes more difficult to walk and operate equipment;
- The screen darkens, the effect of fatigue appears;
- The player can “fall asleep while walking.”

There is a category for Meal Stations in the construction menu.

The mod has an inventory and a backpack for items!

Various buildings for buying and preparing food.

There are already a variety of food items such as:
- Burger
- Shish kebab
- Coffee
- Tea
- Soup
- Energetic
- Beer
- Vodka
- Pies
- And others

In general, you need to feel it!

IMPORTANT!
Please report any problems you notice!

PS.PS.
If you would like to support the project with a coin, you can do so on Boosty: https://boosty.to/biostil/donate

Server
Consoles
Changelog
6
  • - Fixed compatibility issues with the FS25_Financing mod. (warehouses are now opening as expected)
    - Adding a cooking area to the farmhouse and a first course soup. (to cook you need to go to the stove on the right)
    - Added Quests to the notice board
    - Added translations for message boards

  • - Fixed a problem with the backpack in multiplayer. (now what was put there correctly remains on the server between sessions)
    - Fixed a problem with the Fridge in multiplayer. (Placeables warehouse. Items are synced correctly on the server)
    - Added a new construction category "Bulletin Boards". (there is a notice board with quests. So far there is only 1 test quest / Translations are only available in Russian)
    - Rebalance of prices in the pirozhkova.
    - Added Ingredients Store Trigger without visual.

  • - Fixed spam errors in multiplayer in the TextMarkers.lua script
    - Fixed Bugs and errors with “Stall” and “Kebab”. (now it seems to normally send items to the inventory and use them. More tests are needed)
    - Fixed bugs with Placement Items for cooking from ingredients. (gazebo, barbecue). (now it seems to normally send items to the inventory and use them. More tests are needed)
    - Now in restaurants, not only those from whose farm it was supplied can buy goods, but also other farms, and if the farm is another player, then the farm from which it was supplied receives a percentage.
    - Various minor edits

  • - Added “Fixed” movement profile selection to the settings. (If you select this profile, vigor will not affect your movement speed, it is always fixed)
    - Various edits to scripts in some places.
    - The conflict with the FS25_Financing mod seems to have been fixed. Now the Gui of our triggers in the liveFarmer mod are opening.
    - Rebalance of food prices in Larka and Shashlychka has been carried out. (prices have become lower)
    - Added an empty trigger (without visual) with the entire available range of food for purchase.
    - Rebalance the Prices of Placed Items. (to a lesser extent)
    - An attempt to fix Multiplayer problems.
    - After loading a save, satiety and vigor are no longer taken away.

  • - Added mod difficulty selection to the settings menu. (how many percent of satiety and vigor is taken away per game hour depends on the difficulty)
    - Added choice of how vigor affects the player's movement speed. (there are two modes. Normal: Where movement is at 100% vigor, almost equal to the original. And increased: where the speeds are slightly increased)
    - Fixed the problem when waking up, there was an incorrect notification. (now correctly shows how much you slept and how much energy you received for it)
    - Added a new specialization to the mod for storing food items and ingredients. (fridge in player's house)
    - Some textures have been recompressed and unnecessary ones have been removed. New ones have been added.
    - Music Centers can now have a mode, whether to play everything from the list in turn, or one track, in a circle, or once and turn it off.
    - A timer has also been added to the Gui, which shows how much time has elapsed for the track to be played and how long is its total length. (And playback mode selection key)
    - The ingredients store has been redesigned.

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