eplica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more
AUSSEERLAND 4-fold Map (English version below, French translation below)
Welcome to the Ausseerland , a picturesque region in the geographical center of Austria . This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the region features a varied terrain, ranging from flat to hilly and sometimes very steep.
You can expect:
Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
More soil angles: 255 angles
Several custom mods
Realistic reproduction of road layouts
Precision Farming Ready
Various towns and villages
122 fields (averaging around 3 hectares)
11 forest areas (over 130,000 trees have been used)
5 pre-built farms (can also be demolished)
3 dedicated building areas
Several forest and development areas
2 gas stations
1 livestock dealer
1 shop
AI cars and pedestrians
Austrian license plates for vehicles and equipment
Up to 8 points of sale, depending on the goods being sold
11 production facilities (bakery, 2 grain mills, lime works, dairy, etc.)
Version 1.0.6.0
NEW SAVEGAME IS NEEDED
Original Austrian road guide posts with integrated snow poles added - thanks to TAZ-Modding for creating the model
Fences, gates and walls in production as well as in purchasing and sales points renewed and improved
OPENING HOURS gates: 0700-1800 in-game time - outside of this you can open the gate as usual
Forest floor textures and decorative grass/bushes remade and added
Various terrain corrections
Added/edited traffic islands
AI traffic splines revised in places.
Removed unnecessary textures and files from map folder
Version 1.0.1.0
NEW SAVEGAME IS NEEDED
Added map background
Farmlands partly enlarged for more design freedom
Terrain smoothed in places
Some streets widened
Field paths worked
more wood mission spots added including AD courses there (you will find AD courses updated shortly HERE)
Added traffic signs and traffic islands
Trees removed in places, new trees added, forest roads are now largely passable (including wooden mission spots)
Hof Moa Lois: Terrain at Hohhaus/Silo adjusted
Hof Podenhaus: Terrain at Milchtrigger is set back, so there is more space to turn around
Decorative cars at Billa turned the right way round
Decorative cars placed correctly at school building
Manor: Grass removed from driveway, grass removed from cowshed
Football stadium: Floating parking markings placed on terrain
Terrain at DIXI-Wcs Kleiner See straightened
Terrain at Dekohaus near shop raised
At the chocolate and popcorn factory: terrain changed, giving more space to reach the triggers
Streets and sidewalks have been adjusted in various places so that they should no longer float
Hospital: Grass removed from building, parking deck and driveways
Version 1.0.0.2
Fixed a bug in which it was not possible to dump in some yard silos
Version 1.0.0.1
Gate at shop removed