AUSSEERLAND 4X

  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
KingMods Logo
Published by KingMods
Claim this mod
V1.2.0.0
22 901

eplica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more

AUSSEERLAND 4-fold Map (English version below, French translation below)


Welcome to the Ausseerland , a picturesque region in the geographical center of Austria . This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the region features a varied terrain, ranging from flat to hilly and sometimes very steep.

You can expect:

Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
More soil angles: 255 angles
Several custom mods
Realistic reproduction of road layouts
Precision Farming Ready
Various towns and villages
122 fields (averaging around 3 hectares)
11 forest areas (over 130,000 trees have been used)
5 pre-built farms (can also be demolished)
3 dedicated building areas
Several forest and development areas
2 gas stations
1 livestock dealer
1 shop
AI cars and pedestrians
Austrian license plates for vehicles and equipment

Up to 8 points of sale, depending on the goods being sold
11 production facilities (bakery, 2 grain mills, lime works, dairy, etc.)

Server
Consoles
Changelog
3
  • A NEW SAVEGAME IS REQUIRED

    Numerous new improvements, the most important ones being:

    Mod size reduced, numerous unused files removed.
    New ground textures added and made paintable
    Textures of the multifruits have been replaced - thanks WEEKENDFARMERS for the awesome template!
    Starting farm including starting vehicle fleet added - thanks to SoSi-Modding Janni1101 for the help
    Obertressen Farm (Farmland 23): newly designed
    Hof Salzhaus (Farmland 133): Silos replaced and new farmhouse added.
    BGA (Farmland 130): new farmhouse added
    Forest paths revised +++ If trees are standing on side paths, this is intended for clearing.
    The road to the recycling center was leveled.
    Various terrain and texture improvements were implemented in clusters of houses/settlements.
    Football pitch replaced with Giants' standard pitch from EU map
    Guideposts that were pointing in the wrong directions have been corrected.
    Custom models added, including:
    + Cow barn from Felsbrunn
    + large pigsty
    + sheep barn
    + chicken coop
    + bale storage
    + stationary feed mixer for cow and pig feed
    + storage for consumables
    + storage for root crops added (Thanks for the permission)
    BP petrol station reskinned in German where possible (permission from SNAKEBIZZLE has been granted)
    Skatepark equipped with Colli
    Missing labels and translations added
    New production windmill set up in the town
    All plots of land on which production facilities were built are now also available for purchase.
    Various trees and signs removed/replaced

  • Version 1.0.6.0
    NEW SAVEGAME IS NEEDED

    Original Austrian road guide posts with integrated snow poles added - thanks to TAZ-Modding for creating the model
    Fences, gates and walls in production as well as in purchasing and sales points renewed and improved
    OPENING HOURS gates: 0700-1800 in-game time - outside of this you can open the gate as usual
    Forest floor textures and decorative grass/bushes remade and added
    Various terrain corrections
    Added/edited traffic islands
    AI traffic splines revised in places.
    Removed unnecessary textures and files from map folder

    Version 1.0.1.0
    NEW SAVEGAME IS NEEDED

    Added map background
    Farmlands partly enlarged for more design freedom
    Terrain smoothed in places
    Some streets widened
    Field paths worked
    more wood mission spots added including AD courses there (you will find AD courses updated shortly HERE)
    Added traffic signs and traffic islands
    Trees removed in places, new trees added, forest roads are now largely passable (including wooden mission spots)
    Hof Moa Lois: Terrain at Hohhaus/Silo adjusted
    Hof Podenhaus: Terrain at Milchtrigger is set back, so there is more space to turn around
    Decorative cars at Billa turned the right way round
    Decorative cars placed correctly at school building
    Manor: Grass removed from driveway, grass removed from cowshed
    Football stadium: Floating parking markings placed on terrain
    Terrain at DIXI-Wcs Kleiner See straightened
    Terrain at Dekohaus near shop raised
    At the chocolate and popcorn factory: terrain changed, giving more space to reach the triggers
    Streets and sidewalks have been adjusted in various places so that they should no longer float
    Hospital: Grass removed from building, parking deck and driveways

    Version 1.0.0.2
    Fixed a bug in which it was not possible to dump in some yard silos

    Version 1.0.0.1
    Gate at shop removed

Credits
  • DUKE8992
Comments
8