AUSSEERLAND 4X

  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
  • AUSSEERLAND 4X
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Published by KingMods
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V1.0.6.0
16 460

eplica of the Ausseerland Salzkammergut region with real road layouts, multifruit, 255 ground angles and much more

AUSSEERLAND 4-fold Map (English version below, French translation below)


Welcome to the Ausseerland , a picturesque region in the geographical center of Austria . This map covers the area around Bad Aussee, extending to the borders of Altaussee and Grundlsee. Located in the Alps, the region features a varied terrain, ranging from flat to hilly and sometimes very steep.

You can expect:

Multifruit: Rye, Triticale, Spelt, Green Rye, Clover, Alfalfa, Spring Wheat, Spring Barley
More soil angles: 255 angles
Several custom mods
Realistic reproduction of road layouts
Precision Farming Ready
Various towns and villages
122 fields (averaging around 3 hectares)
11 forest areas (over 130,000 trees have been used)
5 pre-built farms (can also be demolished)
3 dedicated building areas
Several forest and development areas
2 gas stations
1 livestock dealer
1 shop
AI cars and pedestrians
Austrian license plates for vehicles and equipment

Up to 8 points of sale, depending on the goods being sold
11 production facilities (bakery, 2 grain mills, lime works, dairy, etc.)

Server
Consoles
Changelog
2
  • Version 1.0.6.0
    NEW SAVEGAME IS NEEDED

    Original Austrian road guide posts with integrated snow poles added - thanks to TAZ-Modding for creating the model
    Fences, gates and walls in production as well as in purchasing and sales points renewed and improved
    OPENING HOURS gates: 0700-1800 in-game time - outside of this you can open the gate as usual
    Forest floor textures and decorative grass/bushes remade and added
    Various terrain corrections
    Added/edited traffic islands
    AI traffic splines revised in places.
    Removed unnecessary textures and files from map folder

    Version 1.0.1.0
    NEW SAVEGAME IS NEEDED

    Added map background
    Farmlands partly enlarged for more design freedom
    Terrain smoothed in places
    Some streets widened
    Field paths worked
    more wood mission spots added including AD courses there (you will find AD courses updated shortly HERE)
    Added traffic signs and traffic islands
    Trees removed in places, new trees added, forest roads are now largely passable (including wooden mission spots)
    Hof Moa Lois: Terrain at Hohhaus/Silo adjusted
    Hof Podenhaus: Terrain at Milchtrigger is set back, so there is more space to turn around
    Decorative cars at Billa turned the right way round
    Decorative cars placed correctly at school building
    Manor: Grass removed from driveway, grass removed from cowshed
    Football stadium: Floating parking markings placed on terrain
    Terrain at DIXI-Wcs Kleiner See straightened
    Terrain at Dekohaus near shop raised
    At the chocolate and popcorn factory: terrain changed, giving more space to reach the triggers
    Streets and sidewalks have been adjusted in various places so that they should no longer float
    Hospital: Grass removed from building, parking deck and driveways

    Version 1.0.0.2
    Fixed a bug in which it was not possible to dump in some yard silos

    Version 1.0.0.1
    Gate at shop removed

Credits
  • DUKE8992
Comments
7