Realistic Water & Soil Management expands Farming Simulator 25 with a regional weather, soil moisture and irrigation system.
Precipitation, snow, evaporation, soil moisture and artificial irrigation should no longer just be visual events, but should realistically influence the water balance of the fields. The current state of development includes the Bauer Rainstar T32 as the first irrigation system with a separate motor pump and extendable sprinkler trolley.
The mod is still in development. Some graphical effects and functions are currently being further revised.
Already included
Bauer Rainstar T32
separate irrigation drum, motor pump and sprinkler trolley
Extendable irrigation hose up to 220 meters
automatic hose retraction
Transport and working position
Connecting the motor pump to the Rainstar
Diesel engine and water pump can be controlled separately
Automatic switch-off after hose retraction is complete
Calculation of the remaining move-in time
Consideration of gradient and required tractive force
Irrigation calculation
adjustable or prepared pump pressure
Irrigation radius and irrigation width
Calculated delivery rate in m³/h
Calculated application rate in mm
Irrigation amount since switching on
Distribution of the amount of water over the irrigation area
Display of the most important values in the extended HUD
soil moisture
own soil moisture system based on the amount of water available to plants
Display of soil moisture as a PAW value in percent
Increasing soil moisture through irrigation
Irrigation amount in millimeters
Display of the values in the field information
Culture-dependent target areas for optimal water supply
Rating from dry to wet or waterlogging
Calculation of the water still required
Regional weather model
Selection of all 16 German federal states
additional selection of larger climatic regions:
North
Northeast
East
middle
West
Southwest
South
regional differences in precipitation and evaporation
Climate reference for the years 2016 to 2025
selectable single year or 10-year average
daily and seven-day precipitation calculation
climatic water balance
Consideration of snow as water equivalent is prepared
Saving the regional weather setting in the save game
Currently still in development
Water representation
longer and narrower main water jet
correct alignment of the jet on the movable sprinkler nozzle
Sprayer effects modeled on the Kverneland sprayers
fine spray mist along the water jet
visible water drops throughout the irrigation area
Floor splashes when the water hits
more natural distribution instead of visible cones or rigid water surfaces
Visually wet ground
local darkening of the ground in the rained area
slow drying after the end of irrigation
increased moisture with multiple irrigations
local accumulation of water in lower places
Determination of the deepest areas within a field
wetter hollows after rain or heavy irrigation
later handover to mud and lane systems
Precipitation and snow
reliable detection of rain and snowfall
Conversion of snow to millimeters of water equivalent
Storage of the last seven match days
Correct continuation of the precipitation history after loading
seasonal regional precipitation distribution
Control
reliable F1 help for pressure and irrigation radius
Increase and decrease pressure
Change the radius or irrigation width
Clear input actions without conflicting with tire pressure mods
Saving the settings directly on the vehicle
full synchronization in multiplayer
Plants and yield
A culture-dependent water requirement is planned. Among other things, the following should be taken into account:
plant species
Growth stage
current soil moisture
Precipitation of the last few days
evaporation
dry periods
waterlogging
Timing and amount of irrigation
A permanently incorrect water supply will later influence the yield. Optimal irrigation should avoid yield losses, but should not generate an unrealistically high bonus.
Other planned systems
Support for additional irrigation drums
Field sprayers as irrigation devices
Circular and linear irrigation systems
Soil types with different water retention
Seepage and surface runoff
Areas close to groundwater
Evaporation depends on temperature, wind and plant population
Compatibility with precision farming
optional connection with Mud System Physics
server-side calculation for multiplayer and dedicated servers
Short mod descriptionRealistic Water & Soil Management expands LS25 to include regional weather, soil moisture and realistic irrigation. The Bauer Rainstar T32 with motor pump, sprinkler cart and automatic hose retraction is the first supported irrigation system. Precipitation, evaporation and amounts of water applied are calculated in millimeters and influence a proprietary PAW soil moisture system. Further water effects, visually wet soil, water accumulation and crop-dependent yield effects are under development.
Nice mod, i hope it comes out soon, please make it roll on its own, so you don't have to keep a tractor attached, that's so unreal. :)