Hello everyone,
We all know that worker management in Farming Simulator can sometimes lack depth. You press "H", and that is it. That is why I decided to start developing Advanced Employee Manager.
This mod aims to add a management layer (Tycoon/RPG style) over the classic worker system. The goal is to transform your anonymous "helpers" into real employees with their own identity, salary, and skills.
No more invisible workers. You will now have to manage your human resources as well as your crops.
Planned Key Features:
- Fixed Vehicle Assignment: An employee is assigned to a specific tractor.
- Hiring Contracts: Recruit specific employees or fire those who cost too much.
- Realistic Economy: Each employee will have a different salary (likely based on skills in future updates).
- Task Specialization: Define precisely which crop type (Wheat, Corn, Canola...) the employee must handle.
- Dedicated Interface: A brand new GUI menu to manage your team without breaking immersion.
I need your feedback!
This is a large scripting project. Please let me know in the comments:
Which functionality is crucially missing from base game workers in your opinion?
Thank you for your support, I will post regular updates here.
Happy Farming!