Tractor Terrain Dynamics

  • Tractor Terrain Dynamics
  • Tractor Terrain Dynamics
  • Tractor Terrain Dynamics
  • Tractor Terrain Dynamics
  • Tractor Terrain Dynamics
  • Tractor Terrain Dynamics
WDMods
53 subscribers
V1.0.3.4
24 662

TTD - Tractor Terrain Dynamics
Equipment physics, not dirt mods. No settings - everything works automatically.

What is it?
TTD modifies equipment behavior depending on weather, soil type, humidity, tire wear and tire pressure.
The earth is not a goal, it is a condition. The tractor is the main character. Wet field - less grip. Plowed soil means more resistance. Asphalt - everything is easy. Just like in real life.

What you get:
- The weather affects your work: rain - the field becomes soft, dry - everything is stable
- Physics of changing land type: 17 types from asphalt to plowed field.
- The equipment feels different: tracks, double tires, wide tires - everything makes a difference.
- Transmission works realistically: holds gears under load
- HUD shows moisture, grip and resistance
- Multiplayer: synchronization in code

It is important to understand:
TTD does not add slip on demand. Wheel spin is the result of conditions such as wet fields, worn tires (if UYT is installed), sudden starts or too high a speed. If the tractor is new, the tires are new, the weather is dry, you won’t notice the difference. TTD simply makes physics fair and predictable.

What TTD DOESN'T do:
- No visual clutter
- Not only slows you down
- No random punishments

Compatibility:
- Tire Pressure - tire pressure control in automatic mode.
- UseYourTyres - tire wear affects traction.
- More realistic - for maximum hardcore fun

Everything that happens is the result of your decisions, weather and soil.
The mod archive includes a complete manual with a description of physics and contacts of the author.

Server
Consoles
Changelog
5
  • What's new:

    -Difficulty picker (Easy/Medium/Hard) right in the game settings menu
    -Difficulty sticks to your save and syncs in multiplayer - no more random resets
    -Public API for other mods (getSharedData, registerIntegration)
    -Wheels dig in properly under load with speed-aware sinking

    Improvements:

    -HUD actually scales now - looks the same on 1080p, 2K, 4K, whatever
    -TTD keys show up in the Controls menu so you can rebind them

    Bug fixes:

    -HUD position saves and restores correctly
    -Wheel radius recovery on multiplayer servers
    -hitchLiftFactor syncs when clients connect
    -Physics cleanup when resetting/deleting vehicles

    Other:

    Manual — HTML, 3 languages EN/DE/RU https://drive.google.com/file/d/1wxbQOC8sOlJvhRgshQd2EFaD00tbQ9LL/view?usp=drive_link

    FS25_useYourTyres listed as dependency
    Updated screenshots with HUD icon guide

  • Moisture:
    Global moisture is map-wide, saved separately
    Wetting/drying rates vary by ground type
    Plowed soil dries slowly, asphalt dries fast

    Two-point hitch:
    Drawbar raises/lowers in sync with wheel sink

    Potholes:
    Generated when driving onto a field
    Depth depends on terrain (low spots = deeper)
    Grow faster on wet ground

    Optimization:
    Idle vehicles no longer calculated
    50+ vehicles = 50 FPS

    Saving:
    Global moisture saved separately from vehicles
    Old saves are compatible

    Compatibility:
    Removed Variable Tire Pressure - was conflicting with TTD

    Removed duplicate configs

  • TTD v3.1 - What's New

    Realistic differential. Your tractor now pulls to one side when one wheel is on soft ground and the other on hard ground. Just like real life - the machine doesn't just spin dumbly, it behaves differently depending on what's under each wheel.

    Smarter implement hydraulics. Some implements (Horsch, Maestro) used to lift the tractor when the wheels sank in. Now the hydraulics work in float mode - the implement stays on the ground and the tractor doesn't get jacked up.

    Smooth field/road switching. No more jittery physics at the edge of a field. The tractor knows clearly whether it's on a field or on the road.

    Trailers and implements don't lose connection. No more crashes when deleting a tractor, and physics updates instantly when you attach or detach.

    Performance boost. The mod is lighter now - less CPU load, fewer checks every frame. Your FPS won't suffer.
    AI tractors now feel the ground too. Bots sink into plowed soil and slip just like you do. Fair physics for everyone.

  • Multiplayer support enabled — mod now fully works on dedicated servers
    Fixed moisture behavior when game time is paused
    Fixed tyre wear synchronization between server and clients
    Fixed ground type detection reliability
    Fixed manual — all pages now display correctly
    HUD: new icon order — moisture, sink, grip, resistance, tyre wear
    HUD: sink (wheel sinking) now displayed instead of season
    HUD: grey tyre icon "NA UYT" when UYT mod is not active
    Physics: ground resistance now depends on wheel sinkage, not directly on moisture
    Physics: wheel slip now depends on sinkage, tyre type and tyre wear
    Physics: reduced ground resistance for stubble, cultivated stubble, post-harvest and other post-harvest field types
    Physics: maximum wheel sinkage increased to 25% (was 20%)
    AI: wheel sinking now works when AI is driving
    Improved overall network performance

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