Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.
Changes:
- Fixed snow track save/load behavior.
- Snow and wet-looking snow tracks are now kept in the persistent track database.
- Prevented fieldwork invalidation cleanup from deleting snow track points.
- Increased maximum stored track points from 4000 to 12000.
- Improved snow track live refresh behavior.
- Improved replay reliability after loading a savegame.
- Added better track type debug logging.
- Improved save log output with dirt/wet/snow point counters.
- General stability improvements.
- Added multiplayer support
Known Issues:
- FS25 may still report snow tracks internally as wet tracks.
- On some maps, snow tracks may appear as wet-type data in the XML, but they now reload correctly.
-Some mods may conflict with this mod
Changes:
- Improved fieldwork cleanup system.
- Added batch-based cleanup processing to reduce CPU usage.
- Reduced FPS impact caused by frequent terrain scanning.
- Optimized refresh and replay performance.
- Improved handling of cultivated, plowed, seeded and rolled field areas.
- Prevented most persistent tire tracks from being restored over active fieldwork areas.
- Added temporary fieldwork suspension during terrain modification.
- Improved memory management for large track databases.
- Reduced workload on density map update callbacks.
- General stability and performance improvements. Known Issues:
- In some situations a small number of old tire tracks may still reappear on recently cultivated terrain.
- Further fieldwork area detection improvements are planned for future versions.