Persistent Tire Tracks

  • Persistent Tire Tracks
  • Persistent Tire Tracks
  • Persistent Tire Tracks
FSClubFIN
30 subscribers
V1.2.1.0
9 600

Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.

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Changelog
4
  • Changes:
    - Rebuilt the core tire track saving and replay system.
    - Improved the stability of tire track restoration after loading a savegame.
    - Increased the maximum number of restored tire track points from 12,000 to 20,000.
    - Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading.
    - Added a Replay Cache to reduce unnecessary processing and improve replay performance.
    - Reduced tire track point density to eliminate unnecessarily dense point generation.
    - Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage.
    - Removed unnecessary debug logging from the release version to improve performance.
    - Improved memory usage and reduced CPU load during long gameplay sessions.
    - General performance and stability improvements.
    Known Issues
    - On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored.
    - FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly.
    - On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map.

  • Changes:
    - Fixed snow track save/load behavior.
    - Snow and wet-looking snow tracks are now kept in the persistent track database.
    - Prevented fieldwork invalidation cleanup from deleting snow track points.
    - Increased maximum stored track points from 4000 to 12000.
    - Improved snow track live refresh behavior.
    - Improved replay reliability after loading a savegame.
    - Added better track type debug logging.
    - Improved save log output with dirt/wet/snow point counters.
    - General stability improvements.
    - Added multiplayer support

    Known Issues:
    - FS25 may still report snow tracks internally as wet tracks.
    - On some maps, snow tracks may appear as wet-type data in the XML, but they now reload correctly.
    -Some mods may conflict with this mod

  • Changes:
    - Improved fieldwork cleanup system.
    - Added batch-based cleanup processing to reduce CPU usage.
    - Reduced FPS impact caused by frequent terrain scanning.
    - Optimized refresh and replay performance.
    - Improved handling of cultivated, plowed, seeded and rolled field areas.
    - Prevented most persistent tire tracks from being restored over active fieldwork areas.
    - Added temporary fieldwork suspension during terrain modification.
    - Improved memory management for large track databases.
    - Reduced workload on density map update callbacks.
    - General stability and performance improvements. Known Issues:
    - In some situations a small number of old tire tracks may still reappear on recently cultivated terrain.
    - Further fieldwork area detection improvements are planned for future versions.

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