Adds persistent tire tracks that remain visible after saving and loading the game.
Tracks are automatically restored when the savegame is loaded.
Changes:
- Rebuilt the core tire track saving and replay system.
- Improved the stability of tire track restoration after loading a savegame.
- Increased the maximum number of restored tire track points from 12,000 to 20,000.
- Optimized tire track restoration by introducing progressive batch replay, significantly reducing FPS drops during loading.
- Added a Replay Cache to reduce unnecessary processing and improve replay performance.
- Reduced tire track point density to eliminate unnecessarily dense point generation.
- Reduced duplicate point recording, resulting in smaller XML save files and lower CPU usage.
- Removed unnecessary debug logging from the release version to improve performance.
- Improved memory usage and reduced CPU load during long gameplay sessions.
- General performance and stability improvements.
Known Issues
- On very large maps or after exceptionally long gameplay sessions, the initial tire track restoration may take a few moments when a large number of tire track points are stored.
- FS25 may still internally classify snow tracks as wet tracks. This does not prevent them from being saved and restored correctly.
- On some maps, the appearance of tire tracks may vary depending on the terrain materials and shaders used by the map.
Changes:
- Fixed snow track save/load behavior.
- Snow and wet-looking snow tracks are now kept in the persistent track database.
- Prevented fieldwork invalidation cleanup from deleting snow track points.
- Increased maximum stored track points from 4000 to 12000.
- Improved snow track live refresh behavior.
- Improved replay reliability after loading a savegame.
- Added better track type debug logging.
- Improved save log output with dirt/wet/snow point counters.
- General stability improvements.
- Added multiplayer support
Known Issues:
- FS25 may still report snow tracks internally as wet tracks.
- On some maps, snow tracks may appear as wet-type data in the XML, but they now reload correctly.
-Some mods may conflict with this mod
Changes:
- Improved fieldwork cleanup system.
- Added batch-based cleanup processing to reduce CPU usage.
- Reduced FPS impact caused by frequent terrain scanning.
- Optimized refresh and replay performance.
- Improved handling of cultivated, plowed, seeded and rolled field areas.
- Prevented most persistent tire tracks from being restored over active fieldwork areas.
- Added temporary fieldwork suspension during terrain modification.
- Improved memory management for large track databases.
- Reduced workload on density map update callbacks.
- General stability and performance improvements. Known Issues:
- In some situations a small number of old tire tracks may still reappear on recently cultivated terrain.
- Further fieldwork area detection improvements are planned for future versions.