Wheel slip

  • Wheel slip
  • Wheel slip
farmerhausi
25 subscribers
BETA 2
10 732

Wheel slip creates cultivator texture on field soil
- Slip threshold decreases when the ground is wet (more damage in the rain)
- Heavy vehicles cause damage even with less slip
- Differential and all-wheel lock reduce the slip effect
- Compatible with FS25_VariableTirePressure: low tire pressure = less damage, high pressure = more damage
- HUD display shows the current maximum wheel slip next to the speedometer (in progress)
- Settings: HUD on/off, color coding, position (in game settings menu)
-I'm currently still testing it so it's a beta version

Server
Consoles
Changelog
2
  • • Terrain deformation (rutting) proportional to slip intensity
    • Grip reduction on wet and soft ground
    • Wheels sink into the ground when slipping
    • Automatic tire type recognition (wide tires = less damage, road tires = more)
    Physics (WheelPhysics.serverUpdate):
    • Reads slip directly from engine physics – precisely and reliably
    • Grip, sinking, braking and deformation on farmland only
    • Anti-bounce suspension adjustment during active deformation
    • Compatible with MudSystemPhysics (common radius combiner)

Credits
Comments
14