Volatile Economy

  • Volatile Economy
  • Volatile Economy
NoticeGG
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Description
The mod replaces static prices at points of sale with a dynamic market economy with a simulation of supply and demand.

Mechanics
Volatile prices
Each combination of point of sale and grain type has its own independent market index within ±10% of the base price. The indices start with a small random spread - the markets are no longer identical at the beginning of the game.

Seasonal demand
Demand for crops varies by season:
Spring – high demand for rapeseed, moderate for grain
Summer is the peak demand for wheat and sunflowers
Autumn - profitable to sell corn, sugar beets, soybeans
Winter - shortage of potatoes and silage, prices rise

Competition
Each in-game month, competitors' sales are simulated from 0.5 to 8 tons per point. This creates constant supply pressure - if you don’t sell, your competitors will lower their prices for you.

Market Events
Every month, with a 100% probability, a random event from 40 available types is triggered.

HUD overlay
When approaching a point of sale, a panel appears with:
current price deviations as a percentage (green - expensive, red - cheap)
trend in the form of up, down or straight arrows
active events and remaining days

Installation
Unpack the VolatileEconomy folder into:
Documents\My Games\FarmingSimulator2025\mods\

Launch FS25 and enable the mod in the mod manager
Download or create a new map

Configuration
All parameters are in src/MarketData.lua:

UPDATE_INTERVAL_HOURS = 6 — price update frequency
MAX_PRICE_DEVIATION = 0.50 - maximum deviation ±50%
MEAN_REVERSION_SPEED = 0.08 - speed of return to normal
SUPPLY_SHOCK_FACTOR = 0.00004 - the impact of one sale on the price
COMPETITOR_MAX_TONS = 8.0 - activity of competitors

For hard mode, increase MAX_PRICE_DEVIATION to 0.70 and SUPPLY_SHOCK_FACTOR to 0.00008.

Compatibility
Farming Simulator 25 version descVersion 75 and higher
Multiplayer supported - server manages prices, clients receive updates
Compatible with most maps and culture mods

File structure
VolatileEconomy/
modDesc.xml - mod descriptor
icon.dds - icon (replace with yours)
l10n/
l10n_en.xml - English localization
l10n_ru.xml - Russian localization
src/
MarketData.lua - data: events, seasons, config
VolatileEconomy.lua - the basic logic of the economy
EconomyHUD.lua - HUD overlay

Server
Consoles
Changelog
2
  • Added a permanent mod icon instead of a placeholder.

    Italian localization added.

Credits
Comments
7