Hey everyone, just a quick update from my side on why things have been a bit quiet since May 2nd.
Unfortunately, I've come down with a pretty bad illness 🤒, and to make matters worse, a component in my current PC just decided to die. For Realistic Forage & Yield, this means the code is 100% finished and ready, but right now I simply cannot test it ingame to check for bugs and errors.
On top of that, prices for the replacement PC part have gone absolutely crazy over the last two weeks, which sadly pushes the testing phase back a bit.
It honestly breaks my heart because the script is ready to go, but I'm sticking to my motto "Quality Over Speed": I refuse to give you an untested mod that might end up corrupting your savegame. As soon as I'm back on my feet and this hardware hurdle is cleared, we'll head straight out to the test fields!
To show you that things are actually moving behind the scenes, I’ve attached a small snippet of the main logic below. Please note that certain parts are censored. I decided to blur out the core mathematical algorithms and exact engine thresholds to protect the original idea and layout of this mod from being copied before release. But as you can see, the dynamic drying and rotting mechanics are fully structured!
Thank you so much for your patience and support, it really means the world to me. Take care, everyone! ✨
We are approaching the home stretch, but quality comes before speed! The mod will soon enter the testing phase.
Accordingly, it is time to translate the mod into several languages.
Already supported languages:
- German
- English
- Ukrainian
- Russian
- Danish
If you would like to have your native language integrated into the mod, please send me a message on my Discord @thatlofimodding
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Current status: 70% (start of translation).
I apologize for the prolonged inactivity due to illness.