Realistic Forage & Yield

ThatLoFiModding
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[WIP] Realistic Forage & Yield
Project status: In development (coding phase)
This project is currently in the active scripting phase. Since I value a perfect mathematical implementation of the yield logic, the feed management system in the LS25 is being fundamentally revolutionized.

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Description (DE/EN)
[EN]
Have you ever wondered why grass never spoils in Farming Simulator or why rain has no effect on hay quality? The Realistic Forage & Yield mod changes that!
This mod brings real tactical depth to grassland farming. You have to watch the weather closely, because errors in harvesting will now be punished directly.

Realistic Grass and Hay Management:
• Grass Decomposition: Freshly cut grass loses 5% of its yield per day (in-game) if left on the field. Speed ​​pays off!
• Realistic hay drying: As soon as the grass is turned, the volume immediately drops to 50% (simulating density & leaf loss).
• Turning bonus: Each additional turning increases the yield by 10%, and each day of sun exposure provides an additional 5%. Can you find the perfect time window?
• Risk of rain: As soon as it rains, the hay and straw get wet! The yield immediately drops to 50% and the drying process starts again.
• Bale Loss: Unwrapped bales stored in the rain will lose content/quality over time.

Realistic straw management:
• Rain Damage: As soon as it rains on the lying straw, the yield immediately drops to 50%. The wet straw becomes heavy and loses volume.
• Drying principle: Just like hay, wet straw now needs to be “treated”. By lying on sunny days or actively turning (optionally adjustable), the yield can slowly be increased again, but never reaches 100% of the original quality again.
• Time factor: Even without rain, straw loses its yield slightly (-5% per day) if it lies for an extremely long time (over several days) as it is incorporated into the soil or weathers.

[EN]
Ever wondered why grass never spoils in Farming Simulator or why rain has no impact on hay quality? “Realistic Forage & Yield” is here to change that!
This mod introduces deep tactical decision-making to grassland farming. Watch the weather forecast closely, as harvesting mistakes now have consequences.

Realistic Grass and Hay Management:
Grass Decomposition: Freshly mown grass loses 5% yield per day if left on the field. Speed ​​is key!
Realistic Hay Drying: Turning grass into hay immediately reduces volume to 50%(simulating density changes).
Turning Bonus: Each additional tedding pass increases yield by 10%, and each sunny day adds another 5%. Can you find the perfect window?
Rain Impact: Rain resets hay and straw yield back to 50% and restarts the drying process.
Bale Degradation: Unwrapped bales left in the rain will lose volume and quality over time.

Realistic Straw Management:
Rain Damage: If it rains on swathed straw, the yield immediately drops to 50%. The wet straw becomes heavy and loses usable volume.
Drying Logic: Just like hay, wet straw now needs attention. By leaving it in the sun or using a tedder (optional setting), you can slowly recover yield, although it will never reach the original 100% quality again.
Time Factor: Even without rain, straw loses 5% yield per day if left on the field for too long due to weathering and soil integration.

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Planned features (roadmap):
[X] Logic concept & yield tables
[ ] Scripting of weather queries (LUA)
[ ] Integration of bale rotting
[ ] UI display for current humidity/quality

Note: This is a script mod. It will be designed to be compatible with any machines (including mods)!




Info: Since KingMods limits the upload of images to a maximum of 4, two diagrams are missing (grass yield and straw loss)

Realistic Forage & Yield
Realistic Forage & Yield
Realistic Forage & Yield
Realistic Forage & Yield
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