Destroys foliage everywhere. On neighbour fields and also outside of fields.
-- IMPORTANT: as this enables foilage destruction on neighbours fields, it can impact harvest missions. If the foliage that gets harvested has a tireTrack state the game might not recognize thus state as "harvested" which leads to you not being able to finish said mission. --> You have to edit the foliage.xml!
There is a trick which makes the game recognize tireTracks as "harvested" as well. You have to add "transition" lines in the fruit.xml. Specifically one that goes the likes of " <transition src="invisible" target="tireTracks" />
Here, for instance, my modified barley fruitType-block:
<fruitType name="barley" shownOnMap="true" useForFieldMissions="true">
<mapColors default="0.2502 0.1683 0.0612 1" colorBlind="0.6795 0.6867 0.7231 1"/>
<windrow fillType="straw" litersPerSqm="3.68" cutFillType="BARLEY_CUT" windrowCutFactor="1.25"/>
❗️❗️<harvest litersPerSqm="0.96" cutHeight="0.15" chopperType="CHOPPER_STRAW">
<transition src="harvestReady" target="harvested"/>
<transition src="invisible" target="tireTracks"/>
</harvest>❗️❗️
<growth resetsSpray="true" growthRequiresLime="true"/>
<soil lowDensityRequired="true" increasesDensity="false" consumesLime="true" startSprayLevel="0"/>
<seeding directionSnapAngle="0" needsRolling="true" litersPerSqm="0.0265" isAvailable="true"/>
<cultivation isAllowed="true"/>
<mulcher chopperType="CHOPPER_STRAW"/>
</fruitType>