MrLackofSkill

MrLackofSkill

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MrLackofSkill MrLackofSkill commented a mod

Guys do not paste in the terrainShader for now. I think its the old version. It will cause you to not have groundtextures

MrLackofSkill MrLackofSkill commented a mod

Hey there, just a little note. I think you should use "useDeepMode="false" in this section like this: <cultivator useDeepMode="false">

Otherwise it acts as deep cultivator which would be a bit too much for a powerharrow

MrLackofSkill MrLackofSkill replied to a comment on a mod
aur0217

For me the textures of the dandelion and daisy are white squares, what's wrong ?

@aur0217 Hmm i think the paths to the textures arent correct in the i3d which might lead to that for some people. I will fix that asap.

MrLackofSkill MrLackofSkill replied to a comment on a mod
aur0217

For me the textures of the dandelion and daisy are white squares, what's wrong ?

@aur0217 Hmm that would mean that it doesnt find the textures for these. Did you accidentally delete any folders? Did you click "replace" when pasting the folder into the foliage folder of the base game?

MrLackofSkill MrLackofSkill replied to a comment on a mod
Robin85

Sehr schöne Textur nur sollte man vielleicht die Höhe vom Gras anpassen finde dies bezüglich ziemlich kurz.

@Robin85 Vllt pass ich das noch an. Du kannst sie theoretisch auch selber mitm normalen texteditor höher stellen. Einfach die grass.xml öffnen, den "height" Wert oben auf 1.2 oder so erhöhen und speichern. 😉

MrLackofSkill MrLackofSkill replied to a comment on a mod
Han5

What mod is that on the right side of the screenshots?

@nunya @Han5 Nope, thats just the in-game console command "gsFieldSetGround".