To fix the water drops the shapes need a normal map, any, in the base material tab and the "tangents" flag in the Shape tab, it's indipendent from the new shaders.
@IllGib Right right, but if I'm not wrong the UV faces/maps also have to be above the X-axis on the UV net. A negative Y value causes the material to stay dry. And because of the FS22 material system many/some materials are underneath the X-axis. I think thats how it works, or am I wrong? So I would have to fix that in Blender. And for me personally it didnt really matter and was - quite frankly - too much work. But I might do that still some time.
I think it def. needs larger cell sizes. Or make them adjustible like in RW. Because as soon as you have a bit more grass lying around, it starts lagging more and more. Other than that literally one of THE mods I ever wanted!
@FendtFarmerVarioFan3 https://fs25.net/frontloader-and-tools-v1-0/
@DanielBa1893 Den hat schon jemand anderes gemacht: https://fs25.net/frontloader-and-tools-v1-0/
Funktioniert auch, habs getestet
Awesome! And you finally also made it possible to destruct foliage everywhere! Is it possible to also make meadow go to their defined destructed stages instead of the cut stages? Or is that not possible due to the engines limitations?
Still needs some work but this could end up being one of THE best mods for FS25. It's so damn cool! It already is really fun seeing random guys walk around hahaha. Is the eventual goal that they also work on their fields like.. an AI helper does for example?