@phanvanruong2001 It doesn't work for any fruit type at all?
To fix the water drops the shapes need a normal map, any, in the base material tab and the "tangents" flag in the Shape tab, it's indipendent from the new shaders.
@IllGib Right right, but if I'm not wrong the UV faces/maps also have to be above the X-axis on the UV net. A negative Y value causes the material to stay dry. And because of the FS22 material system many/some materials are underneath the X-axis. I think thats how it works, or am I wrong? So I would have to fix that in Blender. And for me personally it didnt really matter and was - quite frankly - too much work. But I might do that still some time.