MrLackofSkill

MrLackofSkill

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Etkinlik

MrLackofSkill MrLackofSkill bir mod hakkındaki yoruma yanıt verdi
phanvanruong2001

Why isn't my mod working?

@phanvanruong2001 It doesn't work for any fruit type at all?

MrLackofSkill MrLackofSkill bir mod hakkındaki yoruma yanıt verdi
lsl98

Cela marche aussi pour les patates et betteraves ?

@lsl98 As long as the righ states have "isDestructibleByWheel" and "isDestructedByWheel" within the fruit xml it should work. You might have to download a version with tireTracks or stubbledestruction or edit it yourself.

MrLackofSkill MrLackofSkill bir mod hakkındaki yoruma yanıt verdi
Amigo

bonjour, votre mods fonctionne en solo mais pas en multijoueur

@Amigo Ah merde. Je crois que je sais encore ce que c'est. I'll try to fix it.

MrLackofSkill MrLackofSkill bir mod hakkındaki yoruma yanıt verdi
Amigo

bonjour, votre mods fonctionne en solo mais pas en multijoueur

@Amigo thanks for letting me know. Are there any errors in the log? Or what happens?

MrLackofSkill MrLackofSkill bir mod hakkındaki yoruma yanıt verdi
IllGib

To fix the water drops the shapes need a normal map, any, in the base material tab and the "tangents" flag in the Shape tab, it's indipendent from the new shaders.

@IllGib Right right, but if I'm not wrong the UV faces/maps also have to be above the X-axis on the UV net. A negative Y value causes the material to stay dry. And because of the FS22 material system many/some materials are underneath the X-axis. I think thats how it works, or am I wrong? So I would have to fix that in Blender. And for me personally it didnt really matter and was - quite frankly - too much work. But I might do that still some time.

MrLackofSkill MrLackofSkill bir modu derecelendirdim