Growing Random Trees is a mod that automatically creates new trees throughout the map over time. The system analyzes the surface, slope, type of terrain and free space, after which it gradually “populates” the map with new trees, creating the effect of a living and overgrown world.
How the mod works
After a certain period of game time, the mod tries to find suitable places on the map and plant new trees there.
When choosing a location, the system checks:
surface type
availability of water
presence of field
ground angle
free space
collisions.
If the place is suitable, a new young tree is created.
The mod analyzes the terrain layers of the map and tries to create trees only on suitable surfaces, for example:
grass;
forest areas;
natural land.
Tree growth
New trees spawn young and then grow through the standard Farming Simulator 25 system.
Supported trees
The mod uses treeTypes maps and can automatically work with most standard and modded trees.
Excluded:
deadwood;
transport;
ravaged and other technical types of trees.
The mod is great for:
realistic assemblies;
survival cards;
forest maps;
abandoned/overgrown topics;
long saves;
dynamic change of the world.
PS
The mod is in the testing stage, there may be errors, write comments, ask, share bugs.