Am Nord-Ostsee-Kanal 4x

  • Am Nord-Ostsee-Kanal 4x
  • Am Nord-Ostsee-Kanal 4x
  • Am Nord-Ostsee-Kanal 4x
  • Am Nord-Ostsee-Kanal 4x
  • Am Nord-Ostsee-Kanal 4x
  • Am Nord-Ostsee-Kanal 4x
Onkel
148 subscribers
BETA 8
22 398

Kiel Canal – Quadruple Map (BETA)

Note:
This is a beta version of the map!

Welcome to the Kiel Canal!
This quadruple map, created from your head, takes you to a fictional region that is strongly based on Schleswig-Holstein - with a typical landscape, wide fields and the well-known waterway as the center.

🌾 General

61 fields in different sizes (mostly medium to large, some smaller) and some open spaces for your own design.

4 courtyards have already been created - kept simple so that you can easily adapt them to your wishes

Many pre-placed productions and simply designed terrain for maximum design freedom

Animal stables with increased capacities (more animals, more storage, more feed)

🌱 Additional crops
🌾 Plants for threshing:

Rye

Triticale

spelled

🌿 Plants for chopping or mowing:

Silage corn

Green rye

Wick rye

field grass

🌻 Cover crops:

Humus active

Mustard

💡 Tip:
Rye, triticale and spelt can be made into flour, fed to chickens or simply sold.

⚙️ Biogas plants

500kW BGA

1 MW BGA with large silo (approx. 6,000,000 liter capacity)

🚜 Traffic & Surroundings

2 bridges and 2 ferries to cross the canal

A large and a smaller forest area for the forestry operation

50 apples to discover and collect 🍎

🧭 AutoDrive

Simple AutoDrive courses can be found here: https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html

elMatador from the AutoDrive Association team is working on a full course version

💬 Mapper's note

I, the creator of this map, have severely impaired vision.
Please forgive me for small mistakes or inaccuracies - I do my best and look forward to constructive feedback and suggestions for improvement!

Have fun playing and exploring along the Kiel Canal!

Server
Consoles
Changelog
8
  • This update does not require a new save game.

    - Adjusted collision on channel memory
    - Straw trading sales stations and barn functional again.
    - Fixed error when chopping corn
    - Parking cars adjusted
    - Road sign rotated between F14 and F18.
    - Lamp removed from the canal path.
    - Trees brought to the ground.
    - Floating cup offset.
    - Collectibles optimized.
    - Unloading markings at the dairy adjusted.

  • Fixed critical road bug. Unfortunately, this requires a new save game again

  • I strongly recommend a new save!
    This is a major update and a lot has changed. You can take the following from your save game so you don't have to start all over again:

    Vehicle.xml
    Farmlands.xml
    collectibles.xml
    handTools.xml
    farms.xml
    Players.xml

    Updated AutoDrive Courses: [https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html](https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html)

    Changes:

    Fixed LUA error caused by the last cowshed patch.
    Different road texture (feedback welcome)
    Roads revised
    Fixed an issue where additional crops were swapped on the map
    Pedestrians on the intersection
    Crate removed from muesli factory
    Floating tree at field 30 brought back to the ground
    Price of field 7 reduced
    Removed unknown X object on field 30
    Missing section of road inserted at the granary
    Field 28 smoothed
    Field 42 smoothed
    Small river bridges changed
    2 cars freed from a hedge
    Added more pedestrians
    Adjusted some production buildings
    Sawmill area completely redesigned
    Dairy has got a new production building
    Farmland 90 price adjusted
    Grass in front of dairy
    Grass in gas station near the harbor
    Gravel area between fields 12 and 23
    Grass on road between fields 33 and 49
    Collectibles optimized
    Collision removed from supporting pillars of the large canal bridge
    Hedge adapted for livestock trading
    Sellable products revised
    Deco house plots revised
    PDA card changed
    2 additional e-charging stations added
    Lots of undocumented changes

  • - Once again the new crops are back. Shouldn't happen anymore.
    - Flying objects removed

  • No new save is required.

    - Parts of the building on field 11 removed
    - Grass strip on field 37 removed (field error should be gone in the saved game, grass remains until removed)
    - Lamp moved to the pet shop
    - Spline over field 30 removed
    - Fixed an error when clicking on the unloading station "Gastsätte Fährhaus", due to incorrect image linking.

  • - Additional crops are back
    - Minor adjustments

  • A new save is not necessary
    unless you want the removed grass to be completely removed.

    Grass can now be plowed away from outside fields
    Multiple collisions removed
    Tree removed from the air at field 40/41/42
    Collectibles optimized
    Some lamps moved
    Adjusted fence at grain store
    Grass removed from the pig farm (only in new save game)
    Grass on roads etc. removed (only in new save)
    Road near the ferry adjusted
    Container removed from a field at the vehicle dealer
    Pedestrians rescued from the air via field 14

    Shelters at the BGAs made removable.
    If you want to have these back in your save game, you have to add the following to your “placeables.xml”:

    <placeable filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="1316.85 50 892.529" rotation="0 90 0" uniqueId="easyShed01_0d1fb054af3947c63585be45f874ccd8f" farmId="1" defaultFarmProperty="true"/>
    <placeable filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="-1883.69 48 1460.16" rotation="0 -90 0" uniqueId="easyShed01_0d1b05e4af3947c63585be45f874ccd8f" farmId="1" defaultFarmProperty="true"/>

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