Kiel Canal – Quadruple Map (BETA)
Note:
This is a beta version of the map!
Welcome to the Kiel Canal!
This quadruple map, created from your head, takes you to a fictional region that is strongly based on Schleswig-Holstein - with a typical landscape, wide fields and the well-known waterway as the center.
🌾 General
61 fields in different sizes (mostly medium to large, some smaller) and some open spaces for your own design.
4 courtyards have already been created - kept simple so that you can easily adapt them to your wishes
Many pre-placed productions and simply designed terrain for maximum design freedom
Animal stables with increased capacities (more animals, more storage, more feed)
🌱 Additional crops
🌾 Plants for threshing:
Rye
Triticale
spelled
🌿 Plants for chopping or mowing:
Silage corn
Green rye
Wick rye
field grass
🌻 Cover crops:
Humus active
Mustard
💡 Tip:
Rye, triticale and spelt can be made into flour, fed to chickens or simply sold.
⚙️ Biogas plants
500kW BGA
1 MW BGA with large silo (approx. 6,000,000 liter capacity)
🚜 Traffic & Surroundings
2 bridges and 2 ferries to cross the canal
A large and a smaller forest area for the forestry operation
50 apples to discover and collect 🍎
🧭 AutoDrive
Simple AutoDrive courses can be obtained here: (For version 0.9.0.9 or higher) https://sharemods.com/axgzogvl45c8/AutoDrive_config.xml.html
elMatador from the AutoDrive Association team is working on a full course version
💬 Mapper's note
I, the creator of this map, have severely impaired vision.
Please forgive me for small mistakes or inaccuracies - I do my best and look forward to constructive feedback and suggestions for improvement!
Have fun playing and exploring along the Kiel Canal!
Happy New Year everyone!
This update does not necessarily require a new save game! Only a few ground textures have changed.
- Changed some floor textures
- Updated some production images
- Production building adjusted
- Road splines directed
- Some adjustments to productions
- More decoration designs
This update does not necessarily require a new save game. Only two fences are missing. If you want to have this again, you can insert the code into your placeable.xml at the end.
- Wind turbines can be sold on field 14 (in a new game state they no longer give money)
- Fence on the field island of field 14 can be sold (it is removed in the old save game)
- Grass area at field 28 can now be purchased separately
- The three wind turbines now belong to field 21 and can also be sold, including the fence
- Sounds added and optimized
Code for the fences_
<placeable filename="data/placeables/brandless/fences/US/fence07/fence07.xml" uniqueId="placeabled3f346fc9a020f581aae19056fbd8aea" position="0.000 -151.000 0.000" rotation="0.00 -0.00 0.00" age="0.000000" price="150.000000" farmId="0">
<newFence>
<segment start="-160.491 50.000 76.248" end="-159.495 50.000 76.339" id="GATE_1m">
<animatedObject id="door01" time="0.000000" direction="0"/>
</segment>
<segment start="-159.495 50.000 76.339" end="-127.114 50.000 77.453" id="SEGMENT"/>
<segment start="-127.114 50.000 77.453" end="-120.834 50.000 78.684" id="SEGMENT"/>
<segment start="-120.834 50.000 78.684" end="-116.970 50.000 80.768" id="SEGMENT"/>
<segment start="-116.970 50.000 80.768" end="-114.431 50.000 83.341" id="SEGMENT"/>
<segment start="-114.431 50.000 83.341" end="-111.931 50.000 89.233" id="SEGMENT"/>
<segment start="-111.931 50.000 89.233" end="-108.684 50.000 100.773" id="SEGMENT"/>
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<segment start="-106.564 50.000 108.111" end="-104.387 50.000 113.485" id="SEGMENT"/>
<segment start="-104.387 50.000 113.485" end="-102.030 50.000 117.201" id="SEGMENT"/>
<segment start="-102.030 50.000 117.201" end="-97.905 50.000 121.946" id="SEGMENT"/>
<segment start="-97.905 50.000 121.946" end="-93.371 50.000 126.170" id="SEGMENT"/>
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<segment start="-83.181 50.000 134.547" end="-80.895 50.000 138.306" id="SEGMENT"/>
<segment start="-80.895 50.000 138.306" end="-80.208 50.000 140.606" id="SEGMENT"/>
<segment start="-80.208 50.000 140.606" end="-79.612 50.000 146.738" id="SEGMENT"/>
<segment start="-79.612 50.000 146.738" end="-80.014 50.000 151.120" id="SEGMENT"/>
<segment start="-80.014 50.000 151.120" end="-80.763 50.000 155.456" id="SEGMENT"/>
<segment start="-80.763 50.000 155.456" end="-82.170 50.000 159.175" id="SEGMENT"/>
<segment start="-82.170 50.000 159.175" end="-84.125 50.000 162.328" id="SEGMENT"/>
<segment start="-84.125 50.000 162.328" end="-86.033 50.000 163.641" id="SEGMENT"/>
<segment start="-86.033 50.000 163.641" end="-93.632 50.000 167.221" id="SEGMENT"/>
<segment start="-93.632 50.000 167.221" end="-101.719 50.000 169.494" id="SEGMENT"/>
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<segment start="-109.374 50.000 170.523" end="-177.000 50.000 170.288" id="SEGMENT"/>
<segment start="-177.000 50.000 170.288" end="-191.375 50.000 169.726" id="SEGMENT"/>
<segment start="-191.375 50.000 169.726" end="-203.689 50.000 168.272" id="SEGMENT"/>
<segment start="-203.689 50.000 168.272" end="-209.825 50.000 166.453" id="SEGMENT"/>
<segment start="-209.825 50.000 166.453" end="-215.387 50.000 164.469" id="SEGMENT"/>
<segment start="-215.387 50.000 164.469" end="-218.872 50.000 162.330" id="SEGMENT"/>
<segment start="-218.872 50.000 162.330" end="-221.613 50.000 159.177" id="SEGMENT"/>
<segment start="-221.613 50.000 159.177" end="-223.606 50.000 155.255" id="SEGMENT"/>
<segment start="-223.606 50.000 155.255" end="-224.691 50.000 150.990" id="SEGMENT"/>
<segment start="-224.691 50.000 150.990" end="-225.018 50.000 146.603" id="SEGMENT"/>
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<segment start="-223.948 50.000 142.335" end="-222.208 50.000 138.538" id="SEGMENT"/>
<segment start="-222.208 50.000 138.538" end="-220.181 50.000 134.632" id="SEGMENT"/>
<segment start="-220.181 50.000 134.632" end="-214.519 50.000 126.080" id="SEGMENT"/>
<segment start="-214.519 50.000 126.080" end="-208.785 50.000 117.732" id="SEGMENT"/>
<segment start="-208.785 50.000 117.732" end="-206.923 50.000 113.746" id="SEGMENT"/>
<segment start="-206.923 50.000 113.746" end="-205.323 50.000 107.835" id="SEGMENT"/>
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<segment start="-204.289 50.000 102.233" end="-203.404 50.000 95.895" id="SEGMENT"/>
<segment start="-203.404 50.000 95.895" end="-202.477 50.000 91.594" id="SEGMENT"/>
<segment start="-202.477 50.000 91.594" end="-200.252 50.000 86.190" id="SEGMENT"/>
<segment start="-200.252 50.000 86.190" end="-197.530 50.000 82.733" id="SEGMENT"/>
<segment start="-197.530 50.000 82.733" end="-194.029 50.000 80.068" id="SEGMENT"/>
<segment start="-194.029 50.000 80.068" end="-190.403 50.000 77.859" id="SEGMENT"/>
<segment start="-190.403 50.000 77.859" end="-188.147 50.000 77.040" id="SEGMENT"/>
<segment start="-188.147 50.000 77.040" end="-185.814 50.000 76.476" id="SEGMENT"/>
<segment start="-185.814 50.000 76.476" end="-183.430 50.000 76.197" id="SEGMENT"/>
<segment start="-183.430 50.000 76.197" end="-177.033 50.000 76.004" id="SEGMENT"/>
<segment start="-177.033 50.000 76.004" end="-160.635 50.000 76.246" id="SEGMENT"/>
</newFence>
</placeable>
<placeable filename="data/placeables/brandless/fences/US/fence07/fenceMetal07.xml" uniqueId="placeable86fb7e10da048e96b48d51976f16f7a7" position="0.000 -151.000 0.000" rotation="0.00 -0.00 0.00" age="0.000000" price="150.000000" farmId="0">
<newFence>
<segment start="1412.138 50.000 1170.527" end="1412.350 50.000 1171.606" id="GATE_1m">
<animatedObject id="door01" time="0.000000" direction="0"/>
</segment>
<segment start="1412.350 50.000 1171.606" end="1412.488 50.000 1180.005" id="SEGMENT"/>
<segment start="1412.488 50.000 1180.005" end="1392.500 50.000 1182.250" id="SEGMENT"/>
<segment start="1392.500 50.000 1182.250" end="1390.244 50.000 1181.430" id="SEGMENT"/>
<segment start="1390.244 50.000 1181.430" end="1386.250 50.000 1177.000" id="SEGMENT"/>
<segment start="1386.250 50.000 1177.000" end="1384.750 50.000 1173.000" id="SEGMENT"/>
<segment start="1384.750 50.000 1173.000" end="1384.750 50.000 1030.750" id="SEGMENT"/>
<segment start="1384.750 50.000 1030.750" end="1409.139 50.000 1030.018" id="SEGMENT"/>
<segment start="1409.139 50.000 1030.018" end="1410.974 50.000 1044.301" id="SEGMENT"/>
<segment start="1410.974 50.000 1044.301" end="1411.486 50.000 1064.694" id="SEGMENT"/>
<segment start="1411.486 50.000 1064.694" end="1412.750 50.000 1082.750" id="SEGMENT"/>
<segment start="1412.750 50.000 1082.750" end="1415.250 49.987 1105.000" id="SEGMENT"/>
<segment start="1415.250 49.987 1105.000" end="1416.866 49.823 1119.309" id="SEGMENT"/>
<segment start="1416.866 49.823 1119.309" end="1418.250 49.944 1133.000" id="SEGMENT"/>
<segment start="1418.250 49.944 1133.000" end="1420.101 49.981 1145.261" id="SEGMENT"/>
<segment start="1420.101 49.981 1145.261" end="1422.750 49.985 1156.750" id="SEGMENT"/>
<segment start="1422.750 49.985 1156.750" end="1412.420 50.000 1157.951" id="SEGMENT"/>
<segment start="1412.420 50.000 1157.951" end="1412.142 50.000 1170.348" id="SEGMENT"/>
</newFence>
</placeable>
New save required
The time has finally come. After a while it continues.
I have revised all fields. This significantly reduced the “Compile Shader” time when loading the map for the first time, from around 90 seconds to around 32 seconds. Unfortunately, saved Courseplay courses will no longer work everywhere. As a result, the map has changed slightly in some places. Each field also now has field access roads.
Updated AutoDrive courses: https://sharemods.com/axgzogvl45c8/AutoDrive_config.xml.html
Changes:
⦁ Fields completely revised
⦁ Added pedestrians at bus stops
⦁ Added guardrails (feel free to give feedback if it's too narrow due to collisions)
⦁ Port design expanded
⦁ Playground now gives money when goods are delivered (new score required)
⦁ New road texture
⦁ AI vehicles have new license plates
⦁ Grass removed from sheepfold
⦁ AI now also plants field grass
⦁ Fixed onion bug in Highland Fishing DLC
⦁ Adjusted the trigger for the barn and straw trade unloading points
⦁ PDA updated
⦁ Some undocumented changes
This update does not require a new save game.
- Adjusted collision on channel memory
- Straw trading sales stations and barn functional again.
- Fixed error when chopping corn
- Parking cars adjusted
- Road sign rotated between F14 and F18.
- Lamp removed from the canal path.
- Trees brought to the ground.
- Floating cup offset.
- Collectibles optimized.
- Unloading markings at the dairy adjusted.
Fixed critical road bug. Unfortunately, this requires a new save game again
I strongly recommend a new save!
This is a major update and a lot has changed. You can take the following from your save game so you don't have to start all over again:
Vehicle.xml
Farmlands.xml
collectibles.xml
handTools.xml
farms.xml
Players.xml
Updated AutoDrive Courses: [https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html](https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html)
Changes:
Fixed LUA error caused by the last cowshed patch.
Different road texture (feedback welcome)
Roads revised
Fixed an issue where additional crops were swapped on the map
Pedestrians on the intersection
Crate removed from muesli factory
Floating tree at field 30 brought back to the ground
Price of field 7 reduced
Removed unknown X object on field 30
Missing section of road inserted at the granary
Field 28 smoothed
Field 42 smoothed
Small river bridges changed
2 cars freed from a hedge
Added more pedestrians
Adjusted some production buildings
Sawmill area completely redesigned
Dairy has got a new production building
Farmland 90 price adjusted
Grass in front of dairy
Grass in gas station near the harbor
Gravel area between fields 12 and 23
Grass on road between fields 33 and 49
Collectibles optimized
Collision removed from supporting pillars of the large canal bridge
Hedge adapted for livestock trading
Sellable products revised
Deco house plots revised
PDA card changed
2 additional e-charging stations added
Lots of undocumented changes
- Once again the new crops are back. Shouldn't happen anymore.
- Flying objects removed
No new save is required.
- Parts of the building on field 11 removed
- Grass strip on field 37 removed (field error should be gone in the saved game, grass remains until removed)
- Lamp moved to the pet shop
- Spline over field 30 removed
- Fixed an error when clicking on the unloading station "Gastsätte Fährhaus", due to incorrect image linking.
- Additional crops are back
- Minor adjustments
A new save is not necessary
unless you want the removed grass to be completely removed.
Grass can now be plowed away from outside fields
Multiple collisions removed
Tree removed from the air at field 40/41/42
Collectibles optimized
Some lamps moved
Adjusted fence at grain store
Grass removed from the pig farm (only in new save game)
Grass on roads etc. removed (only in new save)
Road near the ferry adjusted
Container removed from a field at the vehicle dealer
Pedestrians rescued from the air via field 14
Shelters at the BGAs made removable.
If you want to have these back in your save game, you have to add the following to your “placeables.xml”:
<placeable filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="1316.85 50 892.529" rotation="0 90 0" uniqueId="easyShed01_0d1fb054af3947c63585be45f874ccd8f" farmId="1" defaultFarmProperty="true"/>
<placeable filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="-1883.69 48 1460.16" rotation="0 -90 0" uniqueId="easyShed01_0d1b05e4af3947c63585be45f874ccd8f" farmId="1" defaultFarmProperty="true"/>