Kiel Canal – Quadruple Map (BETA)
Note:
This is a beta version of the map!
Welcome to the Kiel Canal!
This quadruple map, created from your head, takes you to a fictional region that is strongly based on Schleswig-Holstein - with a typical landscape, wide fields and the well-known waterway as the center.
🌾 General
61 fields in different sizes (mostly medium to large, some smaller) and some open spaces for your own design.
4 courtyards have already been created - kept simple so that you can easily adapt them to your wishes
Many pre-placed productions and simply designed terrain for maximum design freedom
Animal stables with increased capacities (more animals, more storage, more feed)
🌱 Additional crops
🌾 Plants for threshing:
Rye
Triticale
spelled
🌿 Plants for chopping or mowing:
Silage corn
Green rye
Wick rye
field grass
🌻 Cover crops:
Humus active
Mustard
💡 Tip:
Rye, triticale and spelt can be made into flour, fed to chickens or simply sold.
⚙️ Biogas plants
500kW BGA
1 MW BGA with large silo (approx. 6,000,000 liter capacity)
🚜 Traffic & Surroundings
2 bridges and 2 ferries to cross the canal
A large and a smaller forest area for the forestry operation
50 apples to discover and collect 🍎
🧭 AutoDrive
Simple AutoDrive courses can be found here: https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html
elMatador from the AutoDrive Association team is working on a full course version
💬 Mapper's note
I, the creator of this map, have severely impaired vision.
Please forgive me for small mistakes or inaccuracies - I do my best and look forward to constructive feedback and suggestions for improvement!
Have fun playing and exploring along the Kiel Canal!
This update does not require a new save game.
- Adjusted collision on channel memory
- Straw trading sales stations and barn functional again.
- Fixed error when chopping corn
- Parking cars adjusted
- Road sign rotated between F14 and F18.
- Lamp removed from the canal path.
- Trees brought to the ground.
- Floating cup offset.
- Collectibles optimized.
- Unloading markings at the dairy adjusted.
Fixed critical road bug. Unfortunately, this requires a new save game again
I strongly recommend a new save!
This is a major update and a lot has changed. You can take the following from your save game so you don't have to start all over again:
Vehicle.xml
Farmlands.xml
collectibles.xml
handTools.xml
farms.xml
Players.xml
Updated AutoDrive Courses: [https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html](https://sharemods.com/0l94enfgmj8l/AutoDrive_config.xml.html)
Changes:
Fixed LUA error caused by the last cowshed patch.
Different road texture (feedback welcome)
Roads revised
Fixed an issue where additional crops were swapped on the map
Pedestrians on the intersection
Crate removed from muesli factory
Floating tree at field 30 brought back to the ground
Price of field 7 reduced
Removed unknown X object on field 30
Missing section of road inserted at the granary
Field 28 smoothed
Field 42 smoothed
Small river bridges changed
2 cars freed from a hedge
Added more pedestrians
Adjusted some production buildings
Sawmill area completely redesigned
Dairy has got a new production building
Farmland 90 price adjusted
Grass in front of dairy
Grass in gas station near the harbor
Gravel area between fields 12 and 23
Grass on road between fields 33 and 49
Collectibles optimized
Collision removed from supporting pillars of the large canal bridge
Hedge adapted for livestock trading
Sellable products revised
Deco house plots revised
PDA card changed
2 additional e-charging stations added
Lots of undocumented changes
- Once again the new crops are back. Shouldn't happen anymore.
- Flying objects removed
No new save is required.
- Parts of the building on field 11 removed
- Grass strip on field 37 removed (field error should be gone in the saved game, grass remains until removed)
- Lamp moved to the pet shop
- Spline over field 30 removed
- Fixed an error when clicking on the unloading station "Gastsätte Fährhaus", due to incorrect image linking.
- Additional crops are back
- Minor adjustments
A new save is not necessary
unless you want the removed grass to be completely removed.
Grass can now be plowed away from outside fields
Multiple collisions removed
Tree removed from the air at field 40/41/42
Collectibles optimized
Some lamps moved
Adjusted fence at grain store
Grass removed from the pig farm (only in new save game)
Grass on roads etc. removed (only in new save)
Road near the ferry adjusted
Container removed from a field at the vehicle dealer
Pedestrians rescued from the air via field 14
Shelters at the BGAs made removable.
If you want to have these back in your save game, you have to add the following to your “placeables.xml”:
<placeable filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="1316.85 50 892.529" rotation="0 90 0" uniqueId="easyShed01_0d1fb054af3947c63585be45f874ccd8f" farmId="1" defaultFarmProperty="true"/>
<placeable filename="data/placeables/easySheds/easyShed01/easyShed01.xml" position="-1883.69 48 1460.16" rotation="0 -90 0" uniqueId="easyShed01_0d1b05e4af3947c63585be45f874ccd8f" farmId="1" defaultFarmProperty="true"/>