Discover the East...
The map takes place in the east of Germany near the Polish border near Cottbus.
Elevation model is original, which is not difficult in Lusatia because we hardly have any mountains.
PDA is original satellite image of my homeland.
The map is my first attempt :)
For support, error messages or criticism or even suggestions for improvement, please
join us in the Discord
Mod sharing is ok, please only with the original link
It is not permitted to upload the mod to other sites or share hosts.:thanks:
-130 fields of which 20 are meadows
-4 built-up yards, 2 building areas 1 BGA 1 vegetable farm 1 orchard
-8 forests
-9 wild meadows
-Animals and BGA need vegetable cuts such as carrot cuts or beetroot cuts
-Middle of the map has 1 starting yard with vehicles and 3 fields
-Almost 30 productions
-Productions are adjusted to hard in terms of profit and in/out put, but you can also play easy or medium if you want to earn more
-BGA produces electricity that can be stored and used for some productions, transported via power generator trailers
-Multifruit (alfalfa, chickpeas, clover, flax, hemp, hops, lavender, linseed, lentils, mustard, poppy seeds, peanuts, rye, sesame, spelt, tobacco, triticale)
-ad course is included with the map, everything is included so far
-1 multi-purchase point installed if you need something urgently
-Stones for lime production can be obtained from the quarry with a wheel loader or conveyor belt
-Automatically pull required mods via Modhub
Big thanks to Dad/Marcus for his support and help:thanks:
https://www.youtube.com/watch?v=oYFMxM-8LhM&t=47s
- Added goat milk to other outlets
- various annoying small trees removed from the road
- all fruit chips are registered as sellable to npc
- orchard recipe changed
- vegetable farm all recipes revised
- coli sawmill sign moved
- small lakes water tarpaulins changed
- Added grass silage to other outlets
- corn dryer increased, unloading now possible
- Drainage company sales point trigger added, all liquids can now be sold there
- sugar beet pulp recipe increased to cover everything
- Clover hay and alfalfa hay taken from TMR mixture, TMR now possible manually with mixer wagon
- Watermelon added to pigs' main feed
- floating trees removed
- all productions new icons
dark black streets changed to gray texture,
multi purchase prices changed,
NO new save required
stone missions now work,
reading stones now come while plowing,
multi-harvester without front axle removed,
clover can now be turned into clover hay,
Alfalfa can now be turned into alfalfa hay
-BGA farmland adjustment, no more spawn “in” the BGA
Grass growth levels changed from 5 to 4,
Stone pile 161 farmland adjusted, no more falling under the map,
-small adjustments overview
coli removed from the street in Komptendorf
-new wood yard area 162 added
- colis removed from all street signs and lanterns
-overview adjustment (bergwerk)
new version uploaded->
-name changes production
-Barrel added to euro pallet production, made of boards, metal and electricity = barrel
-crop storage replaced and made buyable/sellable
-Pig stable fixed, feed can now be unloaded
- yard 4 floating markings removed