Water in deep wheel tracks

  • Water in deep wheel tracks
  • Water in deep wheel tracks
  • Water in deep wheel tracks
  • Water in deep wheel tracks
  • Water in deep wheel tracks
  • Water in deep wheel tracks
MrHunter0815
27 subscribers
BETA
1 171

Finally, wet tracks instead of dry physics! 🚜🌧️
Heads up: This mod contains water. Wet feet aren’t a bug—they’re a feature! 😉

Does your 900 HP tractor leave deep ruts behind? Now they’ll actually look the part! With this mod, deep tracks in waterlogged fields visibly fill with water—dynamically and terrain-adaptively, without any artificial-looking, angular puddles.

Almost like a rice paddy—except you can still grow corn, wheat, or whatever else you like. 🌾

🌊 HOW IT WORKS
A groundwater level that follows the terrain

Beneath the field lies a seamless groundwater level that conforms to the shape of the terrain—even on slopes. The water becomes visible wherever the ground dips lower, such as in your tractor tracks. These tracks fill up like small basins until the water reaches the edges of the rut. No blocky puddles, and no floating sheets of water!

Soil moisture, rain, and snowmelt

Once soil moisture hits 10%, the water level rises based on local ground conditions.
Rain and snowmelt contribute to further increases in water levels.
During frost, the water level freezes solid.
Integration with RWSM

If "Realistic Water & Soil Management" (RWSM) is installed, the mod utilizes its local soil moisture data, allowing water accumulation to respond to existing ground conditions.

Water that reacts to you

The native "ShallowWaterSimulation" ensures that the water reacts to wheels and your in-game character. Your character will also move in harmony with the environment: instead of hovering magically above the surface, they’ll step right into the rut—wet boots included! 👢

💾 SAVEGAMES & MULTIPLAYER
Savegame: The current state is stored within your savegame.
Multiplayer: Supported.
Visuals only: Water effects are calculated locally on each client.
All vehicles included: Calculations account for tire tracks, regardless of which vehicle created them.
🧪 BETA 0.9.1.5 – YOUR FIELD, YOUR TESTING GROUND

The mod is still in development and needs to be tested across various maps and soil conditions. That’s why it’s in BETA—you’re officially invited to help with the testing!

Notice any unusual water behavior, visual glitches, or other oddities? Please let me know! Providing a screenshot along with your `log.txt` file is the most helpful way to share your feedback.

The better the feedback, the more effectively we can track down bugs and further refine the water effects.

🛠️ DEBUG & TEST CONSOLE
The following console commands are available for testing and troubleshooting:

witDebug · witFill · witMargin · witShader · witFlip · witClear · witProbe · witRwsmDump

Happy testing—and remember: not every deep tire track is a bug. Some are just… thirsty! 💦🚜

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