The mod is still in beta.
The way the RVB menu opens has changed slightly compared to the FS22 version: Now it can only be accessible if you sit in a vehicle.
Vehicles can only be repaired on the basic vehicle workshop -Trigger.
This was implemented because many players had difficulty using the mod in FS22.
The generator of the vehicle only loads the battery if the engine runs at the idle speed.
The battery can also be charged at electrical charging stations. If the battery level drops to 10% or less, it can be charged in the vehicle workshop.
This version is only used for test purposes and errors can occur.
https://github.com/mathiashun/fs25_real_vehicle_breakdowns_beta
Dependencies:
- Wind Turbines Charging Station mod (i.e., FS25_electricChargeStation) - by HoT online Team https://www.kingmods.net/en/fs25/mods/62810/wind-turbines-charging-station
Changelog 0.9.2.9:
- Fixed an issue that prevented saved games from loading after updating to version v0.9.2.8
Changelog 0.9.2.8:
- github issues#79
- github issues#78
- github issues#76
- github issues#71
- Jump-starting modified
Changelog 0.9.2.7:
- github issues#75
Changelog 0.9.2.6:
- Missing value (21) added to WorkshopClose array
- Fixed missing translation during jump-start/charging
- Jumper cable length increased to 10 m
- Now warns and breaks the jumper cable if either vehicle starts.
Changelog 0.9.2.5:
- github issues#74
- github issues#68
- github issues#66
- github issues#63
- Fixed <part/> issues in vehicles.xml
- RVB on/off - 20 %
Changelog 0.9.2.4:
- github issues#65
- github issues#64
Changelog 0.9.2.3:
- Fix for repeated jump-start cable warning message on the server.
Changelog 0.9.2.2:
- github issues#58
- github issues#55
- github issues#54
- github issues#53
- github issues#51 CZ translation update
- github issues#50
- github issues#47
- github issues#45
- github issues#51 NL translation update - thanks by NozemOil1982
- github issues#31
- github issues#4
- Italian translation added - thanks by caymann lo re
Changelog 0.9.2.1:
- github issues#44
- github issues#43
Changelog 0.9.2.0:
- Add new feature: Vehicle Jump Start - github issues#30, issues#37
- Compatible with the FS25_electricChargeStation mod
- github issues#40 - I only made a small change, it needs thorough testing
- github issues#35
- Ukrainian translation added - github issues#34
- github issues#29
Changelog 0.9.1.1:
- The battery drains quickly - when using the yarder(shadow2391) (Koller K-300-T I tested) or using Autodrive - fixed
- github issues#27
- github issues#22
- General Settings loading (MP) bug – fixed
Changelog 0.9.1.0:
- github issues#23
- github issues#20 - I hope
- github issues#11 - Again
- Excluded motorbike vehicle types from the mod
- MP bug fixed
- The vehicle's lights were not on, but its operating time increased, fixed.