Auto open doelen

  • Auto open doelen
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V1.0.0.0
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Deze mod breidt de basisfunctie van het geanimeerde object uit, zodat deuren en poorten automatisch worden geopend wanneer een speler of voertuig een trigger -gebied binnengaat.

This is done by reading user -defined XML settings that are defined during the day "<Controls .../>" of an AnimatedoBject entry.

The following custom XML keys are supported:
1. "Autoopen = false" (standard: true)

Activated or deactivated autopen worldwide. If it is not defined, it is "true" by default.
If you are set to "False", the auto operation of vehicles and players is deactivated regardless of the other settings.
2. "Autoooooloopenvehicles = False" (Standard: True)
If set or not, the door/gate open vehicles that enter the deduction.
3. "AutoopenPlayer = False" (standard: true)
If defined or not, the player opens (on foot) who entered the withdrawal, the door/gate.
** Usage examples: In your mods XML file **
• Activate the automatic opening for vehicles and players: activated by default, no need to activate this.
• Deactivate the automatic opening for vehicles and players:

<Controleert triggerode = "dortrigger" posaction = "; acticepate_handtool" postext = "Action_opengate" negtext = "Action_Closegate" autooopen = "False
/
> Autoopen player = "false"/>
• Deactivate autoopen for vehicles:
<Controls triggerode = "Dortrigger" Posaction = "Actocalate_HandTool" Postext = "Action_Opengate" negText = "Action_Closegate" AutooOoolOOOpenVeHicles = "False"/>

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