Auto Open Gates

  • Auto Open Gates
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Published by KingMods
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V1.0.0.0
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This mod extends the base functionality of AnimatedObject so that doors and gates open automatically when a player or vehicle enters a trigger area.

This is done by reading custom XML settings defined in the "<controls .../>" tag of an animatedObject entry.

The following custom XML keys are supported:
1. "autoopen=false" (default: true)

Enables or disables autoopen globally. If unset, it defaults to "true".
If set to "false", autoopening of vehicles and players is disabled regardless of the other settings.
2. "autoopenVehicles=false" (default: true)
If set or not, vehicles entering the trigger will open the door/gate.
3. "autoopenPlayer=false" (default: true)
If set or not, the player (on foot) entering the trigger will open the door/gate.
**Usage examples: In your mods XML file**
• Enable auto-opening for vehicles and players: Enabled by default, no need to enable it.
• Disable auto-opening for vehicles and players:

<controls triggerNode=”doorTrigger” posAction=“;ACTIVATE_HANDTOOL“ posText=“action_openGate“ negText=“action_closeGate“ autoopen=”false
/
> autoopenPlayer="false"/>
• Disable auto‑open for vehicles:
<controls triggerNode="doorTrigger" posAction="ACTIVATE_HANDTOOL" posText="action_openGate" negText="action_closeGate" autoopenVehicles="false"/>

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