Here some screenshots :)
Core gameplay is kinda there, where have some GUI's but it looks wonky
I also added move and resize to the hud. When you stand on the trigger and you start the job it will apear.
For now if u press SHIFT u can move by dragging and resize by using the corners.
See you in the next update :)
FS25_WorkplaceTriggers brings the concept from Arrow-kb's Work Mod into the next generation — and takes it further. Instead of fixed, pre-defined work locations, this mod gives you a fully placeable trigger system so you can designate any spot on any map as a working location. Walk into the post office on Judith Plains, press a key, and you are officially "at work." Your farm earns an hourly wage, time passes, and the world of your farm keeps running.
The mod is going to be built on the proven patterns from FS25_NPCFavor and FS25_SeasonalCropStress: the same field enumeration approach, the same HUD overlay techniques, the same RVB input system, the same GUI dialog architecture, and the same XML save/load pipeline. Everything that has already been battle-tested carries forward.
Lets make something great again!!!