Still working on this big project. Some more roadwork ahead, as this project is currently in silent mode, meaning I won't drop another screenshot of pretty much anything else previewed so far, which are minor adjustments to the scenery. Some new assets were made for this city map since the last post this winter.
The whole map is handcrafted - single-handed, and that's why it takes so much time and effort to compose the whole mod. So I'm not taking the fast route some game developers do...way too often, rushing things.
Yes, it's okay that KingMods sometimes archives projects, as noticed. I'll surely post a new update when ready.
Also played a lot of city/sim life games recently. I don't have it all in my head how this city is going to look in detail, but some games are inspirational sources for ideas about a city's infrastructure. Anyway, there's no reason to dump this project, since it wasn't intended to be just another FarmSim map. And if I do, then I'm the one who will tell so.
I'm not dropping it :)
Been a while... 🤠 2026 feels a bit too optimistic for release. Very much work got into reworking a lot of the road system that now is simplified to reduce the number of road assets. Also the materials and UVs for many assets had to be changed for the rain/snow effects (shading issues). Some new city buildings was added, where I also had to rework the materials for these.
Btw these cliffs are very low poly and not a map backdrop They are simply placed directly on the terrain plane.
As usual all assets are made in Blender.