Been a while... 🤠 2026 feels a bit too optimistic for release. Very much work got into reworking a lot of the road system that now is simplified to reduce the number of road assets. Also the materials and UVs for many assets had to be changed for the rain/snow effects (shading issues). Some new city buildings was added, where I also had to rework the materials for these.
Btw these cliffs are very low poly and not a map backdrop They are simply placed directly on the terrain plane.
As usual all assets are made in Blender.
The project is firmly underway, with a strong emphasis on perfecting nature-related elements like vegetation, landscape textures, and props. Recent developments include the addition of cliffs, creating an interesting contrast to the previously established hilly terrain, which has required more effort than initially expected.
I’ve observed some micro stutters and lags in GIANTS Editor version 10.0.8, most likely linked to GPU settings impacting performance, especially after utilizing the terrain brush. Nonetheless, while these performance issues are noticeable, they do not significantly hinder progress.
See you in two months. 😊
Disclaimer: All screenshots are raw work in progress without any graphics filtering applied.