Things are slowly progressing as usual. But I don't have much to preview this time, sice there's a lot of work with the Tina District. But this picture is from the garage in-game. The base 3D mesh was designed and textured. And as usual for those who are into Blender, the UVs always takes a lot of time, even for a repeating concrete texture.
The highway that is at the floor below the parking garage is also progressing.
More details and weekly updates from this project can be found at alfamods.no
I have been working on this metallic shape recently. It has a water plane and a huge parking garage underneath. One problem with that is that the collision attached to the water plane affects the player camera when inside the parking garage. So I have to find a solution for that somehow or simply move that garage away from the affected area.
Some streets have been added, but for now, just the basic asphalt layer. Due to that, some of the pedestrian system (splines) was adjusted without any problems. Also, some minor changes to the 'Tina Appartments' building regarding the balconies were made, where I will continue with static lights (emissive static meshes) and later on smaller details like props and such.
The parking garage will undoubtedly take some time to complete as all kinds of assets need to be made in Blender, including the usual modelling, UVW mapping, and placement inside the GIANTS editor. For now, it just consists of concrete walls.
After considering the collision problem, I can use an occluder object between the structures to hide the outside while the player is inside parking garage, which may resolve this camera collision which only occurs in 3rd-person mode. 🙃
EDIT: Turns out that it was collision for the water surface set to WATER *making these waves when walking into it* Anyway it's not that important. Driving a tractor or other vehicle will cause vehicle failure. So I've decided to keep the water just as a visual. I didn't know that the collision mask for WATER made an invisible collision column straight downwards under the water surface. That was new to me.