Work on this and several other mods has been restarted, this update mainly focuses on an update I had laying around for over a year on this mods, in collaboration with Manga1990 as he had converted this chipper as well, with some small features my mods lacked. This update, before release, will be further developed until all known bugs possible to fix, and features are implemented. The changelog I made for this update a year ago can be seen below.
-fixed lua call stack/compatability issues/game freeze when using mod with ,,real vehicle maintenance script" (not enhanced maintenance available in ModHub)
-improved wood chipping with larger tree chunks significantly, anything above about 1-1.2m in width (e.g. large oak tree bases) is still to large for this chipper without prior cutting, use more specialized equiptment for these extreme types of trees, basically, everything that physically fits onto the conveyor can now be shredded
-conveyor will now stay on if tip anywhere is activated and the chipper runs out of material, significantly improving quality of life when trying to dump piles (e.g. woodchip/cut sugarbeet pile, dumping directly into a bunker silo)
-beetroot, potatos, parsnip and carrots can now be shredded into manure, since shredded filltypes of these do not exist and adding them would limit compatability with modded biogas plants/productions (subject to change to to possible implemented production chains)
-manure can now be shredded for a small boost of manure volume (5% increase) to simulate it being processed, again since a processed manure filltype does not exist (same as above)
-stones can now be crushed into lime, note that this is not something the machine is designed to do in real life without extensive modification, however since this was partially requested I decided to add it anyways (subject to change again, may be removed or change to a seperate configuration due to realism)
-increased added volume of chipping Silage and chaff to 5% (2% previously)
-increased added volume of shredding hay to 15% (10% previously)
-sugarcane can now be shredded into chaff
-any grain type can now be converted to seeds (subject to change, may be removed entirely)
-added iron wheel Animation (special thanks to Manga 1990 for letting me use his code from his own conversion of this chipper, as well as helping with this mod)
-changed driven wheels to front ones (since the iron wheel drives them, previously the back two were driven)
-rpm gauges on display now show engine speed and chipper speed seperately (again special thanks to Manga 1990 for implementing this himself)
-disabled duplicated license plate on the back left (still is hidden in code if anyone for any reason likes to re enable it, which I doubt)
-added color configuration options (rim, main color, secondary color, hub color, conveyor color may be added as well)
known bugs not yet fixed:
chipper can´t be used on its own with attach implements manually mod (classic manual attach from wopster is working fine, I have to figure out how the other mod handles vehicles with seperate engines, or if bug reports were mistakes)
-may be a few more I currently forgot, will try to research every possible report
Features, that I want to implement:
-more production chains with more filltypes possibly (e.g. processed manure, shredded potato, beetroot etc, shredded straw inteded to be used in a biomass heating plant, creating ash, which then would be filtered, then filled into this chopper to create lime (would be a nice substitute to create lime if stone crushing will be removed again)
-alternatively/furthermore, added support from filltypes of other mods (e.g. organic waste, corn stalks, compost, alfalfa, clover, etc.)
-Intearactive Control support (it does already technically have it, just disabled and triggers not adjusted since the control panel was added)
-improved 3d models (possibly openable side hatches, addition of exhaust/visible fuel tank)
lots of things to be done, as this is not the only mod being worked on, it could take time.
Have you extended the conveyor all the way to the front? An will it be able to pull bigger logs
The mod launched yesterday in the ModHub for crossplay. I will keep this WIP to further be able to update on any changes/updates made. There are still a few things to fix and add, e.g. duplicate license plates as I forgot to disable the old one after I added the bumper, etc, enlargening the woodcrusher hitbox to accomodate for very large treechunks which take the whole conveyor width (e.g. oak.) There have been reports of game freezing when unfolding, which I had no complications with, possibly this and another mod interfiering with each other, though I have no infos or idea which mod it may be, will have to wait until further notice.