Dynamic Market is a Farming Simulator 25 mod that enhances the base game economy with a dynamic pricing system based on supply, demand and player interaction.
Features
Dynamic price calculation based on market activity
Prices react to selling behavior and supply levels
Server-side logic for multiplayer-safe economy handling
Transparent price development for better decision making
Compatible with base game systems and standard selling stations
Designed for balanced gameplay without breaking the base economy
- New: The "Market News" window now opens automatically at the beginning of each month, displaying all product categories sorted by change, reason, and the affected goods in your warehouse. It can also be opened at any time in the Market tab.
- New: Refined products now follow the prices of their raw materials and never fall below the value of the consumed raw materials, even with map and mod productions.
- Fix: Goods that a map hides from the price table (e.g., animal selling workarounds) no longer appear with absurd prices.
- Compatibility with the current game version.
New:
- Market notifications now show an event explaining the price change (e.g. "A wholesaler bought a large quantity of goods") — for flavor only
- "GIANTS prices only" setting
Hotfix:
- Search field redesigned (more consistent appearance, clear button, Esc behavior)
- "Best selling point" sometimes did not show the current best price
- Multiple notifications at once → now grouped together
- Daily recalculation triggered notifications every day → now only when the month changes
Improved UI tables
Added favorites
- New: In-game notification when an item you have in stock increases significantly in price
- New: Show storage locations of goods at the touch of a button, including map marking for the storage location and the best sales point
- New: Column "Sales Value" now shows stock x current price instead of pure price difference to base price
- New: Goods in trailers/attachments and production output now count towards the displayed inventory
- New: Manure, liquid manure and digestate are now recorded as sellable animal products
- New: unclassified but actually sellable goods now receive their own "card-specific" goods group instead of being ignored
- New: Selling pressure at sales points: anyone who sells a lot at once at one station briefly depresses the price there, which then recovers again. Two new settings define the threshold and price discount per level
- Fixed: Market prices were recalculated every 5 seconds, even without a period change
- Fixed: Price mode "Normal" now keeps the original seasonal curve instead of smoothing it
- Fixed: Product group names and market information now consistently use the translations provided
- Fixed: Crops and other merged product groups no longer had a seasonal price influence
- Only products that can actually be stored and sold are displayed in production, animal stables and attachments
- Mod menu tab registration simplified to make controller navigation more robust
- New: Show storage locations of goods at the touch of a button, including map marking for the storage location and the best sales point
- New: Column "Sales Value" now shows stock x current price instead of pure price difference to base price
- New: Stock from production buildings and animal feed in the stable are no longer included in the displayed stock
- Fixed: Market prices were recalculated every 5 seconds, even without a period change
- Fixed: Price mode "Normal" now keeps the original seasonal curve instead of smoothing it
- Fixed: Product group names and market information now consistently use the translations provided
- Fixed: Crops and other merged product groups no longer had a seasonal price influence
- New option: daily market recalculation, for savegames with multiple days per month
- Product groups simplified from 14 to 6 more realistic categories, for more frequent market swings
- Market overview reworked: added group and stock columns, sortable column headers
- Italian language added (thanks to FirenzeIT via GitHub)
- UI adjustments for better text readability
- Revised French translations