Dynamic Market

  • Dynamic Market
  • Dynamic Market
  • Dynamic Market
  • Dynamic Market
  • Dynamic Market
  • Dynamic Market
Nalathan
57 subscribers
V1.1.9.1
8 258

Dynamic Market is a Farming Simulator 25 mod that enhances the base game economy with a dynamic pricing system based on supply, demand and player interaction.

Features
Dynamic price calculation based on market activity
Prices react to selling behavior and supply levels
Server-side logic for multiplayer-safe economy handling
Transparent price development for better decision making
Compatible with base game systems and standard selling stations
Designed for balanced gameplay without breaking the base economy

Server
Consoles
Changelog
7
  • Improved UI tables
    Added favorites

  • - New: In-game notification when an item you have in stock increases significantly in price
    - New: Show storage locations of goods at the touch of a button, including map marking for the storage location and the best sales point
    - New: Column "Sales Value" now shows stock x current price instead of pure price difference to base price
    - New: Goods in trailers/attachments and production output now count towards the displayed inventory
    - New: Manure, liquid manure and digestate are now recorded as sellable animal products
    - New: unclassified but actually sellable goods now receive their own "card-specific" goods group instead of being ignored
    - New: Selling pressure at sales points: anyone who sells a lot at once at one station briefly depresses the price there, which then recovers again. Two new settings define the threshold and price discount per level
    - Fixed: Market prices were recalculated every 5 seconds, even without a period change
    - Fixed: Price mode "Normal" now keeps the original seasonal curve instead of smoothing it
    - Fixed: Product group names and market information now consistently use the translations provided
    - Fixed: Crops and other merged product groups no longer had a seasonal price influence
    - Only products that can actually be stored and sold are displayed in production, animal stables and attachments
    - Mod menu tab registration simplified to make controller navigation more robust

  • - New: Show storage locations of goods at the touch of a button, including map marking for the storage location and the best sales point
    - New: Column "Sales Value" now shows stock x current price instead of pure price difference to base price
    - New: Stock from production buildings and animal feed in the stable are no longer included in the displayed stock
    - Fixed: Market prices were recalculated every 5 seconds, even without a period change
    - Fixed: Price mode "Normal" now keeps the original seasonal curve instead of smoothing it
    - Fixed: Product group names and market information now consistently use the translations provided
    - Fixed: Crops and other merged product groups no longer had a seasonal price influence

  • - New option: daily market recalculation, for savegames with multiple days per month
    - Product groups simplified from 14 to 6 more realistic categories, for more frequent market swings
    - Market overview reworked: added group and stock columns, sortable column headers

  • - Italian language added (thanks to FirenzeIT via GitHub)

  • - UI adjustments for better text readability
    - Revised French translations

Credits
Comments
15