Radial Vehicle Switcher

  • Radial Vehicle Switcher
  • Radial Vehicle Switcher
  • Radial Vehicle Switcher
  • Radial Vehicle Switcher
DrivePro
35 subscribers
BETA
9 166

IMPORTANT: Please read the in-game Help menu (ESC) first before using the mod! It contains essential instructions on how to properly set up your keybinds and how to use the new experimental AI command mode.

This mod replaces the standard sequential vehicle switching with an animated radial menu. By holding the Tab key, a graphical interface appears where all vehicles are automatically organized into categories: tractors, harvesters, trucks, loaders, and cars.

The menu is designed for real-time farm management. Vehicles operated by AI workers are highlighted with a special blue indicator and grouped into a dedicated category. For harvesters and trailers, the menu displays dynamic fill level bars including exact percentages and crop icons, allowing you to instantly monitor fleet status.

Note for controller users: you will need to reassign the joystick axes in the game settings. By default, the menu is opened using the RT + LT combination. Also, selecting a vehicle now requires holding the button (releasing Tab no longer triggers a selection).

Server
Consoles
Changelog
5
  • Changelog 1.1.0.0 (BETA):
    - Changed: Mod status switched from Release to BETA. Experimental versions will now be marked as such in the changelog.- Added: Detailed in-game manual in the Help Menu (ESC). It includes control instructions, screenshots, a warning about the experimental (BETA) stage of the new features, and a startup pop-up notification.
    - Added: New AI command mode (COMMAND). Issue orders to hired workers directly from the radial menu (Harvesting, Sowing, Plowing, Fertilizing, Weeding and more). The menu automatically detects field state and disables unavailable tasks.
    - Added: Smart field analysis. Tasks are automatically locked based on field state (harvested/not harvested, ready to harvest, weed presence etc.).
    - Added: Seed switching inside the menu. In SOW mode the seeder's crop type can be changed without closing the menu. Out-of-season crops are shown greyed out.
    - Added: Separate file RadialVehicleSwitcher_AI.lua for all AI job logic.
    - Improved: Vehicle categorization with fallback via typeName and spec_enterable for vehicles without a shop entry (missions, scripted spawns).
    - Improved: More reliable player position detection with nil protection on rootNode.

  • - Added: A brand new "Nearby" (radar) category. It locates and displays the closest vehicles to you, smartly excluding your currently driven vehicle along with all its attached implements.
    - Added: UI sound effects. The menu now features satisfying audio feedback for opening, page turning, hovering, and selecting vehicles.
    - Fixed: An issue with the distorted/stretched rendering of the fill type icon next to the fill level progress bar.
    - Changed: Completely overhauled the sorting algorithm. Vehicles are now accurately distributed into categories by pulling data directly from the in-game Store.
    - Improved: UI visual effects (added smooth animations, shaking, and flash effects upon selection).

  • - Architecture: Complete transition to a modular system (Main, Data, Favorites, UI) for stability and easier updates.
    - Controls: Full support for gamepad analog sticks with 360-degree radial navigation.
    - Controls: All key bindings moved to modDesc.xml for configuration in game settings.
    - Interface: Added display for attached equipment (trailers, headers, seeders) when hovering in the menu.
    - Interface: Implemented "SmartFill" system – dynamic fill bars and crop icons for real-time monitoring of AI workers.
    - Mechanics: Added selection confirmation via short hold (0.5 sec) to prevent accidental switching.
    - Animation: Added smooth cascade appearance effects for menu elements and cursor inertia.
    - Visual Effects: Added shake and icon color change effects when holding the select button.
    - Multiplayer: Improved "Favorites" saving logic – data is now tied to a specific map/server and stored in the player's profile folder.
    - Optimization: Fixed "one-frame" angle calculation bug and optimized loading of vehicle icons from game resources.

  • 1. Added a custom fallback icon for third-party vehicle mods with missing or broken store images.

    2. Fixed an issue where broken third-party vehicles would cause red UI errors in the game log when opening the radial menu.

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