Random World Events v2.0.0.0 is now live — this is a full rewrite for Farming Simulator 25.
The biggest addition is a complete wildlife event category that was missing from the initial release. You'll now get bird flocks damaging your crops, wild stampedes, predator alerts stressing your livestock, bee swarms boosting pollination, rabbit infestations, disease scares, hunting season price bonuses, and more — 10 new events in total.
The event engine has also been fixed under the hood. Vehicle speed boosts now correctly persist for their full duration, the field events trigger guard has been corrected so field events actually fire on all maps, and the double-registration bug that caused wildlife events to silently overwrite special events has been resolved.
The settings screen can now be opened with F3 at any time during play, or by typing rweSettings in the console. F9 still force-triggers a random event for testing. Both keys are rebindable through the game's keybinding menu.
A help section has been added to the pause menu under Help > Random World Events, covering how the event system works, what each category does, how to configure frequency and intensity, and a full list of console commands.
Total events: 53 across five categories — Economic (15), Vehicle (8), Field (10), Special (10), Wildlife (10).
Follow the development on github:
-> https://github.com/TheCodingDad-TisonK/FS25_RandomWorldEvents
(more screenshots will be provided in next update)
The World Events HUD overlay has been fully localized and will now correctly display all text based on your selected game language, instead of showing hardcoded English. This includes titles, status indicators, cooldown/timer labels, and hints. Supported languages are German, French, Polish, Spanish, Italian, Czech, Brazilian Portuguese, Ukrainian, and Russian.
Additionally, Right Mouse Button (RMB) interaction for the HUD has been fixed, allowing you to properly move and edit it. This issue mostly affected users without additional HUD-related mods. Thanks to @sava4903-coder for helping provide the fix 💯
No gameplay changes. Save files remain fully compatible.
- Added custom HUD, grouped settings UX, effect delivery system
- Added mission.randomWorldEvents cross-mod bridge for FarmTablet
- Fixed Save HUD layout on game save, not only on session end
- Fixed applyVehicleDamage — spec_wearable fallback, remove dead code
- Fixed FS25 textured icon background; compress to DXT1
- Bumped version to 2.1.1.0
The events system got a full visual upgrade this update. The settings page was crashing for some players, F3 did nothing, and there was no good way to see what was happening in-game at a glance.
Whats new:
• New HUD panel shows your active event, category, time remaining, and cooldown • Event pop-up notifications flash on screen when something happens • Drag and resize the HUD panel wherever you want — position saves automatically • F3 now correctly toggles the HUD on/off • Settings page is reorganized into clean sections: Timing, HUD, Categories, Physics, Debug
• Cooldown now shows in plain minutes (5 min, 30 min, etc.)
• New HUD Scale setting (0.6x to 1.8x) applied live from the settings page
What's fixed:
• Settings page crash when hovering over options — now stable
• Physics and Debug headers overlapping other settings
• Gray box artifact appearing in the settings layout
• F3 hotkey was silently doing nothing due to an internal input bug
• All event API files were missing from the mod zip in previous versions
No save migration needed — existing saves load as normal.
Corrects inaccurate information in the in-game help pages (Pause → Help → Random World Events).
Settings are no longer in a custom pop-up screen.
They are now integrated directly into the game's built-in **ESC > Settings** menu, under a dedicated **Random World Events** section at the bottom of the Game Settings page.