Work RPM for Farming Simulator 25
Version 1.0.0.0 Release Notes
Work RPM intelligently increases your engine speed during tasks that would normally leave the RPM sitting at idle. It integrates seamlessly with the game’s existing dashboard and HUD no extra displays or clutter.
⚙️ What It Does
🔄 Automatic Work RPM Boost
While you are in control of a vehicle from the cab, the mod dynamically raises engine RPM during active work situations:
Hydraulic Operations
Loader arms, telehandler booms, skid steers, forklifts, and other hydraulic movements.
Loader-type machines receive a stronger boost, matching Giants’ intended high-flow behaviour.
Tipping & Unloading
Maintains higher RPM while unloading for smoother operation.
Implement Folding
Activates when tools are folding or unfolding.
Attacher Movement
Engages during three-point linkage or hitch lifting/lowering.
Combine / Auger Pipe Movement
Applies when pipes are folding or unfolding.
🎛️ Customisation
All features can be individually enabled or disabled in the in-game settings, giving you full control over how the system behaves.
👤 Credits
Original Mod by kenny456 Reworked & Updated for FS25 by massy007 🚜
Another update is out, bringing a bunch of fixes and improvements. Because apparently fixing one thing just unlocks three more things to fix 😂
🔧 2.4.4.5
Fixed settings getting stuck on NO and refusing to go back to YES 😂
Settings no longer reload from disk every time you open the menu
Toggle states now read correctly
HUD now properly disappears when removed/disabled instead of deciding it lives there permanently
Fixed the solid white settings box
Fixed dark row colours not being applied properly
Fixed missing l10n/translation labels
Fixed vehicles not revving correctly
Restored PTO / tach lift
Fixed conflicts with Yield Control and additional Game Settings
Made settings, HUD and motor hooks safer
Fixed telehandler/front-loader RPM getting stuck at max after hydraulics stop
Hopefully that's actually everything this time... 😂
I've tested it on my end and it's working properly for me, so fingers crossed I've finally managed to squash the little gremlins 🫠
If you find any issues, bugs or something that decides to randomly break itself, please contact me and let me know.
Thanks everyone for the reports and testing! ❤️
Make sure you're running version 2.4.4.5 for the latest fixes.
Hopefully I fixed it... I swear it works on my end 😂😂
## New
* Added a new LOAD readout to the speedometer HUD for telehandlers and loaders.
* Displays the live boom load in kg or tonnes.
* Supports pallet forks, buckets and grab*.
* Pallet forks now display the actual load weight, as they do not use a fill percentage.
* Load indicator changes colour based on the current load:
* 🟢 Green: Light load
* 🟠 Orange: Heavy load
* 🔴 Flashing red: Overload
* Added a vertical LOAD gauge, styled to match the stock fuel and damage bars.
* Added a WORK RPM badge while automatic RPM boost is active.
* Added separate **Game Settings** options for both new HUD features.
* Added support for Kramer, Manitou, Merlo and other similar telehandlers.
## Fixed
* Fixed pallet forks showing no load on the HUD.
* Fixed the LOAD display overlapping the gear icon.
* Fixed the LOAD display appearing off-screen or incorrectly positioned on the cab dashboard.
* Fixed Game Settings potentially disabling both HUD options when opened and saved.
* Fixed tipper RPM boost continuing after the trailer was fully opened. Boost now only operates while the trailer is opening or closing.
* Fixed various issues across the mod that could prevent features from working correctly.
* The entire mod should now be fully functional and working as intended.** 🎉
* Yes... it actually works properly now. 😂
## Improved
* LOAD display is now positioned alongside the speedometer bars instead of underneath the instrument cluster.
* Empty loader and telehandler booms now continue to display 0 kg, keeping the LOAD readout visible at all times.
* Improved load-limit feedback for clearer monitoring while operating machinery.
* General stability and compatibility improvements across the mod.
Version 2.4.2.0 (7 July 2026)
New
- Works on manual / hand-push tools, not just normal drivable vehicles.
- Works properly on manual gearbox tractors.
- Works on tools that only have an on/off start, without a full engine.
- Mod icon converted to icon.dds (fixes texture warnings in the log).
Fixed
- Other mods loaded after this one now get WorkRpm on their vehicles too.
- RPM boost no longer gets wiped out by the game engine each frame.
- Tractor plus front loader: boost and hold now follow attached tools.
- Attached tools no longer lose RPM between hydraulic movements.
- Hand push tools no longer boost when nobody is nearby.
- Settings no longer reload from disk for every vehicle on the map.
- Boost logic only runs on the server in multiplayer.
- Store category lookup no longer reads invalid vehicle XML paths (log spam fixed).
- FIX Lagging of game
Improved
- Boost works when you are in the tractor cab, even if the work is on an attached tool.
- More vehicle types supported; trains and conveyor belts still excluded.
---
Version 2.4.1.0
- FS25 port of kenny456’s original Work RPM mod.
- Auto RPM boost for hydraulics, tipping, folding, hitch up/down, and combine pipe.
- Toggle each category in Game Settings.
- Does not override RPM while a combine is actively harvesting (Green Bean And Pea Harvest Addon friendly).
- Multiplayer supported. Settings saved in mod Settings /RPM_WorkMode.xml.
install / folder name
The mod folder has been renamed to FS25_WorkMode (previously RPM_WorkMode). Remove the old folder from your mods directory and use only the new one. Settings are saved under Documents/My Games/FarmingSimulator2025/modSettings/ as FS25_WorkMode.xml (if you used the old name, copy or rename RPM_WorkMode.xml to FS25_WorkMode.xml to keep your toggles).
What’s new
Steadier engine RPM on telehandlers, wheel loaders, and similar machines while using the boom or hydraulics the tach should no longer drop under hydraulic load.
Also in this release
Reworked vehicle scripts for better stability (single player and multiplayer)
Improved compatibility with attached tools and Ifko[nator]’s Green Bean And Pea Harvest Addon
Game Settings: five categories under ESC → Settings → Game Settings → RPM WorkMode
No extra key bindings required.