The Sickinger Höhe (formerly also "Landstuhler Höhe") is a landscape in the southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, the northern part of which it represents.
Welcome to the 4x Map Sickinger Höhe. The Sickinger Höhe (formerly also Landstuhler Höhe) is a landscape in southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, the northern part of which it represents. The name is reminiscent of the former belonging of central parts of the area to the rule of Landstuhl owned by the Lords of Sickingen.
This is a detailed replica of the region, realistic roads, realistic terrain, 90% exactly, structure as in real-life. Enjoy the fields, forests and landscape. Immerse yourself in a map that you have not played yet.
Features:
- Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with a mountainous terain (sometimes very steep)
- 206 fields with a total area of 825 hectares, here everything is from 0.33 hectares to 28.23 hectares
- 36 forest areas that can be bought
- 8 farms which are prefabricated but can also be edited yourself
- 3 BGA falsify these can also be processed individually
- Additional fruits (rye, spelled, triticale and much more)
- Stepper disorder is also available
- Realistic license plates, as they are in real life
- Higher number of soil angles
- 8 sales stations, including 3 available productions
I wish you a lot of fun and fun on the Sickinger height in Rhineland-Palatinate!
Required mods to play on the map:
These mods can be invited directly in the game because they all come from the official mod hub !!!
Pack large cowstalls: https://www.farming-simulator.com/mod.php?mod_id=307216&title=fs2025
German farm building Pack: https://www.farming-simulator.com/mod.php?mod_id=316994&title=fs2025
Cowsstall with garage: https://www.farming-simulator.com/mod.php?mod_id=306969&title=fs2025
Planet BGA Modular: https://www.farming-simulator.com/mod.php?mod_id=303480&title=fs2025
Scheune with cowshed: https://www.farming-simulator.com/mod.php?mod_id=318432&title=fs2025
Fs25_smallrenovatedhouse: https://www.farming-simulator.com/mod.php?mod_id=319174&title=fs2025
Pneumatic grain promoter-Silos: https://www.farming-simulator.com/mod.php?mod_id=309116&title=fs2025
New little silos: https://www.farming-simulator.com/mod.php?mod_id=308310&title=fs2025
Fahrsilo Pack: https://www.farming-simulator.com/mod.php?mod_id=306853&title=fs2025
Court decoration Pack: https://www.farming-simulator.com/mod.php?mod_id=304423&title=fs2025
Single-family farmer: https://www.farming-simulator.com/mod.php?mod_id=321450&title=fs2025
Old fuel tanks: https://www.farming-simulator.com/mod.php?mod_id=304333&title=fs2025
Hecken pack: https://www.farming-simulator.com/mod.php?mod_id=318565&title=fs2025
Bale warehouse: https://www.farming-simulator.com/mod.php?mod_id=315201&title=fs2025
Fieldsilos for silage: https://www.farming-simulator.com/mod.php?mod_id=314378&title=fs2025
Decorative tile package: https://www.farming-simulator.com/mod.php?lang=d…e&mod_id=303557
Trackage building Pack: https://www.farming-simulator.com/mod.php?mod_id=318522&title=fs2025
Old dung heap: https://www.farming-simulator.com/mod.php?mod_id=304967&title=fs2025
Farm Pack V2: https://www.farming-simulator.com/mod.php?mod_id=307119&title=fs2025
Freiland Silo: https://www.farming-simulator.com/mod.php?mod_id=317589&title=fs2025
Hallen Pack: https://www.farming-simulator.com/mod.php?mod_id=305466&title=fs2025
Schüttgutbunker kit: https://www.farming-simulator.com/mod.php?mod_id=314058&title=fs2025
Güllelager: https://www.farming-simulator.com/mod.php?mod_id=304067&title=fs2025
Placeable filling stations: https://www.farming-simulator.com/mod.php?mod_id=307077&title=fs2025
There is a bug and improvements on my Discord server (https://discord.gg/jjtytjqfew), where I would ask you to share any bugs or suggestions for improvement.
Credits: Derbaumy, Johannesg
!!!! Attention: Uploading on other platforms is strictly prohibited, this is only taken over by me !!!!
This is a remake packed as an update :)
Change list:
!!! The first 3 grass species cannot be painted because they do not work properly but the 4 meadows can already be painted !!!
- When placing a cow pasture etc., grass is now also planted
- Summer wheat/barley and winter wheat/barley as a single fruit
- there is also a flowering middleman, clover, meadow, lucerne
- A tractor was added to the AI traffic
- dirt roads/field edges have been revised
- Forest paths were revised
- Map was optimized in some places
- Map ZIP file was curtailed and files that were not required were removed (only 1.1GB tall)
- Forests were newly created from 0 to
- Waldboden Texture changed and soil deformation removed in it
- Forests have received decorations (mushrooms, sticks, other plants)
- Forests have got new trees so that the variety is better
- Ai Splines added for each dirt road/forest path, helpers should now get directly to the field
- Added more textures to paint
- Added more plants to paint
- More trees to choose from
- more texture adjustments
- Mais plants adapted
- 2 other mods are required
- Characteristics was adjusted (you can choose the district freely 1.2 or 3 letters)
- Ki-Verhicle tractor has received a realistic sound
- Colorgradingnight.xml has been added and adjusted (at night it gets even more realistic)
- Flasch painted textures were corrected
- Other floating objects were corrected
- Grass that went through objects was removed
- Grass which grew by dirt roads was remedied
!!! A new savegame is required !!!
If you play with Precision Farming, don't be surprised that you cannot buy soil samples after creating a new savegame. Save briefly from and after the savings shop again you can buy the samples !!!
There can be bugs etc. but which is normal, they simply like to report on my discord: https: //discord.gg/jjtytjqfew and they are fixed. Errors are human.
The log is not yet entirely flawless, but are mostly just texture warnings. These are remedied bit by bit so that the log is clean
- revised and revised all field edges
- Road edges revised and newly created
- Forest areas can now be bought
- Forests have been completely newly created (new design and new trees)
- dirt roads have been completely newly created (got a self -created texture)
- Villages were provided with decoration (not much at first so that it also seems authentic)
- Villages have received new houses that fit the region
- Added parked cars so that it works lively
- Passers -by were adjusted
- AI traffic was adjusted
- Höfe were newly created from 0 on with a new design
- Start Farm was renewed
- A new courtyard was added
- New fruit varieties have been added
- MAP was made Precision Farming compatible (also the new fruit varieties)
- dealer and petrol station somewhat adapted
- Fixed sawmill error error was remedied
- Grain silo Herschberg has been adjusted and got a suitable logo
- Some sales outlets have been adjusted (some of them new design and visually embellished)
- BGA bottles have been renewed and got a new design
- Stopping crash destroyed
- Some virsual adjustments
- A missing XML that adds the light at night and day (is now darker at night and not so bright)
- Grass on the edges was exchanged with a new one so that it looks better
- Some of the dirt roads have got themselves created themselves (only serves to look at optics)
- PDA (ESC) MAP has been revised, streets and dirt roads were drawn
-PDA MAP has received markings where the BGA and Hof are located (is marked with H1 -9 and BGA1-3)
- Modesc was tidy and some information was added
- Characteristics have been adjusted again and are now fitting the region
- Map.XML was adjusted
- Bottom angles were increased from 8 to 256
- Extreme roads were removed and texture was re -adapted
- Pedestrians were added
- AI traffic was added
- Helpers courses have been added but currently only across all main roads (wherever cars can drive the helper too)
- The floor was revised in some places
- Guide posts revised
- Farming the farmers market was fixed too high
- Map background was removed (this was criticized by Giants Modhub and is being created again)
- Decoration was partially started
- floating/flying objects adapted or removed
- Error list from Giants Modhub was remedied
- Characteristics was adapted to Rhineland-Palatinate and created
So that all changes are taken over, a new savegame is necessary!
- Draging problem at Croßeilo Saalstadt was fixed
- Street texture has been revised
- Signs overloaded
- Renamed and adjusted sawmill (grille bug has not yet been remedied)
- Inserted textures adapted
- Floor deformation was adjusted (gravel no longer like Treisand)
- Graphics/colors have been revised (XML settings)
- Start farm vehicles added
- floating trees, etc. were removed
- Minimap / PDA MAP was overlooked and streets were drawn (dirt roads are still missing)
- Some textures have been adjusted
- You should no longer leave any traces on the main streets
- 2 flying fences were removed
- XML adjustments were made