Sickinger-Höhe Rheinland-Pfalz

  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
  • Sickinger-Höhe Rheinland-Pfalz
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The Sickinger Höhe (formerly also "Landstuhler Höhe") is a landscape in the southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, the northern part of which it represents.


Welcome to the 4x Map Sickinger Höhe. The Sickinger Höhe (formerly also Landstuhler Höhe) is a landscape in southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich plateau, the northern part of which it represents. The name is reminiscent of the former belonging of central parts of the area to the rule of Landstuhl owned by the Lords of Sickingen.



This is a detailed replica of the region, realistic roads, realistic terrain, 90% exactly, structure as in real-life. Enjoy the fields, forests and landscape. Immerse yourself in a map that you have not played yet.

Features:

- Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with a mountainous terain (sometimes very steep)

- 206 fields with a total area of ​​825 hectares, here everything is from 0.33 hectares to 28.23 hectares

- 36 forest areas that can be bought

- 8 farms which are prefabricated but can also be edited yourself

- 3 BGA falsify these can also be processed individually

- Additional fruits (rye, spelled, triticale and much more)

- Stepper disorder is also available

- Realistic license plates, as they are in real life

- Higher number of soil angles

- 8 sales stations, including 3 available productions

I wish you a lot of fun and fun on the Sickinger height in Rhineland-Palatinate!




Required mods to play on the map:

These mods can be invited directly in the game because they all come from the official mod hub !!!


FS25_Packlargecowsheds

FS25_Gerschmanfarmbuildings

FS25_Barngaragehall

Fs25_planet_bga_modular

FS25_COWBARN

Fs25_smallrenovatedhouse

Fs25_pneumaticconveyorgrain

Fs25_smalllizardsilos

FS25_GRAVEL_MOUND_SILO

Fs25_alpinliquidmanuret

Fs25_farmDecorationpack_crosplay

FS25_SingLefamilyfarmhouse

FS25_oldfueltanks

FS25_Hedgepack

FS25_Balestorage

Fs25_fieldsilosforsilage

Fs25_pack_of_decorative_tiles

FS25_MA_HALFTIMBERDAMPACK

Fs25_old_Manure_Heap

Fs25_oldfarmhouse packagevol2

Fs25_outdoorsilopack

FS25_stallingshedpack

There is a bug and improvements on my Discord server (https://discord.gg/jjtytjqfew), where I would ask you to share any bugs or suggestions for improvement.




!!!! Attention: Uploading on other platforms is strictly prohibited, this is only taken over by me !!!!

Server
Consoles
Changelog
5
  • - revised and revised all field edges

    - Road edges revised and newly created

    - Forest areas can now be bought

    - Forests have been completely newly created (new design and new trees)

    - dirt roads have been completely newly created (got a self -created texture)

    - Villages were provided with decoration (not much at first so that it also seems authentic)

    - Villages have received new houses that fit the region

    - Added parked cars so that it works lively

    - Passers -by were adjusted

    - AI traffic was adjusted

    - Höfe were newly created from 0 on with a new design

    - Start Farm was renewed

    - A new courtyard was added

    - New fruit varieties have been added

    - MAP was made Precision Farming compatible (also the new fruit varieties)

    - dealer and petrol station somewhat adapted

    - Fixed sawmill error error was remedied

    - Grain silo Herschberg has been adjusted and got a suitable logo

    - Some sales outlets have been adjusted (some of them new design and visually embellished)

    - BGA bottles have been renewed and got a new design

    - Stopping crash destroyed

    - Some virsual adjustments

    - A missing XML that adds the light at night and day (is now darker at night and not so bright)

    - Grass on the edges was exchanged with a new one so that it looks better

    - Some of the dirt roads have got themselves created themselves (only serves to look at optics)

    - PDA (ESC) MAP has been revised, streets and dirt roads were drawn

    -PDA MAP has received markings where the BGA and Hof are located (is marked with H1 -9 and BGA1-3)

    - Modesc was tidy and some information was added

    - Characteristics have been adjusted again and are now fitting the region

    - Map.XML was adjusted

    - Bottom angles were increased from 8 to 256

  • - Extreme roads were removed and texture was re -adapted
    - Pedestrians were added
    - AI traffic was added
    - Helpers courses have been added but currently only across all main roads (wherever cars can drive the helper too)
    - The floor was revised in some places
    - Guide posts revised
    - Farming the farmers market was fixed too high
    - Map background was removed (this was criticized by Giants Modhub and is being created again)
    - Decoration was partially started
    - floating/flying objects adapted or removed
    - Error list from Giants Modhub was remedied
    - Characteristics was adapted to Rhineland-Palatinate and created

    So that all changes are taken over, a new savegame is necessary!

  • - Draging problem at Croßeilo Saalstadt was fixed
    - Street texture has been revised
    - Signs overloaded
    - Renamed and adjusted sawmill (grille bug has not yet been remedied)
    - Inserted textures adapted
    - Floor deformation was adjusted (gravel no longer like Treisand)
    - Graphics/colors have been revised (XML settings)
    - Start farm vehicles added
    - floating trees, etc. were removed
    - Minimap / PDA MAP was overlooked and streets were drawn (dirt roads are still missing)

  • - Some textures have been adjusted
    - You should no longer leave any traces on the main streets
    - 2 flying fences were removed
    - XML ​​adjustments were made

Credits
Comments
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