Random World Events

  • Random World Events
  • Random World Events
  • Random World Events
  • Random World Events
tisonK
229 subscribers
V1.3.0.5
7 329

Random World Events brings dynamic, unpredictable challenges and opportunities to your Farming Simulator 22 experience.

Transform your farm into a living, breathing world where unexpected events can instantly change your strategy and decision-making. From sudden tax bills to surprise government subsidies, mechanical issues to efficiency boosts — no two playthroughs will ever feel the same.

Will your finances take a hit, or will fortune smile on your operation? Only time will tell.

This mod introduces realistic, balanced events that affect:
- 💰 Economy & finances
- 🚜 Vehicles & maintenance
- 🌱 Fields & farming operations
- ⏱ Time management & pacing

The result is a more immersive, engaging, and challenging farming experience that rewards planning, adaptability, and smart risk management.


🔧 This mod is carefully designed to:
- Add variety **without breaking game balance**
- Encourage **financial planning and risk management**
- Create **memorable gameplay moments and stories**
- Work seamlessly with **all maps and most other mods**
- Scale naturally with **farm size and progression**

📊 Average Gameplay Impact
- Net positive impact over long play sessions
- Approximately **5–10% variation** in income and expenses
- Fully **customizable** via in-game settings and configuration files

You control how chaotic or calm your farming world becomes.

===================================================================
GitHub Repository:
https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents
===================================================================
GitHub Wiki:
https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents/wiki
===================================================================
COPYRIGHT NOTICE:
All rights reserved. Unauthorized redistribution, copying,
modification, or claiming this mod as your own is strictly prohibited.

Original Author: TisonK
===================================================================

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Changelog
7
  • - Added 10 new economic events
    - Added 10 new supernatural events
    - Fixed event state cleanup
    - Fixed duration handling for supernatural events

  • - Fixed bug with testing event
    - Added 40 new events
    - Added console commands*
    - Fixed console command function signatures
    - Improved console feedback for active events, cooldowns, and triggers
    - Fixed "attempt to index nil" errors in console
    - Removed duplicated code
    - Improved error handling for event loading
    - Minor bug fixes in GUI
    - Added more debug logging**

    *New added commands:
    > rwe status
    > rwe end
    > rwe debug
    > rwe list

    **If you dont like console being spammed, just toggle debug setting [off] via `F3`

  • - Settings are properly saved after changes made in settings menu
    - Fixed incorrect file loading paths using FS22-compliant methods
    - Fixed duplicate physics code scattered across multiple files
    - Fixed weather events toggle (disabled until implementation)
    - Fixed GUI frame class loading errors
    - Improved code organization with modular architecture
    - Improved error handling and logging system
    - Improved physics system with terrain response integration
    - Improved event loading with dynamic module system
    - Added 5 modular event files for better maintainability
    - Added dynamic module loading system
    - Added event count tracking and display
    - Added PhysicsUtils module for consolidated physics functionality

  • - Changed `F9` to `F3` due to overlapping input from 3rd party mods

  • - Rewrote the entire mod codebase (again) for better structure and maintainability
    - Added a brand new settings screen*
    - Added a dedicated `events` settings section
    - Added a new `physics` settings section
    - Improved and refactored the random event system
    - Optimized and cleaned up large parts of the code
    - Improved XML save/load handling for all settings
    - Added delayed startup logging and in-game load notification
    - Temporarily removed console/debug commands

    *I tried for almost 3 days now to figure out how we can implement the settings
    into the settings page when you are in the pause menu...
    However i failed. So now we have a dedicated page where you can change almost everything.

  • - Rewrote the entire code
    - Updated notification style
    - Improved `nil` error handling
    - Added many new events
    - Cleaned and optimized code
    - Fixed minor bug from initial release
    - Updated console commands

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