Random World Events brings dynamic, unpredictable challenges and opportunities to your Farming Simulator 22 experience.
Transform your farm into a living, breathing world where unexpected events can instantly change your strategy and decision-making. From sudden tax bills to surprise government subsidies, mechanical issues to efficiency boosts — no two playthroughs will ever feel the same.
Will your finances take a hit, or will fortune smile on your operation? Only time will tell.
This mod introduces realistic, balanced events that affect:
- 💰 Economy & finances
- 🚜 Vehicles & maintenance
- 🌱 Fields & farming operations
- ⏱ Time management & pacing
The result is a more immersive, engaging, and challenging farming experience that rewards planning, adaptability, and smart risk management.
🔧 This mod is carefully designed to:
- Add variety **without breaking game balance**
- Encourage **financial planning and risk management**
- Create **memorable gameplay moments and stories**
- Work seamlessly with **all maps and most other mods**
- Scale naturally with **farm size and progression**
📊 Average Gameplay Impact
- Net positive impact over long play sessions
- Approximately **5–10% variation** in income and expenses
- Fully **customizable** via in-game settings and configuration files
You control how chaotic or calm your farming world becomes.
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GitHub Repository:
https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents
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GitHub Wiki:
https://github.com/TheCodingDad-TisonK/FS22_RandomWorldEvents/wiki
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COPYRIGHT NOTICE:
All rights reserved. Unauthorized redistribution, copying,
modification, or claiming this mod as your own is strictly prohibited.
Original Author: TisonK
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- Added 10 new economic events
- Added 10 new supernatural events
- Fixed event state cleanup
- Fixed duration handling for supernatural events
- Fixed bug with testing event
- Added 40 new events
- Added console commands*
- Fixed console command function signatures
- Improved console feedback for active events, cooldowns, and triggers
- Fixed "attempt to index nil" errors in console
- Removed duplicated code
- Improved error handling for event loading
- Minor bug fixes in GUI
- Added more debug logging**
*New added commands:
> rwe status
> rwe end
> rwe debug
> rwe list
**If you dont like console being spammed, just toggle debug setting [off] via `F3`
- Settings are properly saved after changes made in settings menu
- Fixed incorrect file loading paths using FS22-compliant methods
- Fixed duplicate physics code scattered across multiple files
- Fixed weather events toggle (disabled until implementation)
- Fixed GUI frame class loading errors
- Improved code organization with modular architecture
- Improved error handling and logging system
- Improved physics system with terrain response integration
- Improved event loading with dynamic module system
- Added 5 modular event files for better maintainability
- Added dynamic module loading system
- Added event count tracking and display
- Added PhysicsUtils module for consolidated physics functionality
- Changed `F9` to `F3` due to overlapping input from 3rd party mods
- Rewrote the entire mod codebase (again) for better structure and maintainability
- Added a brand new settings screen*
- Added a dedicated `events` settings section
- Added a new `physics` settings section
- Improved and refactored the random event system
- Optimized and cleaned up large parts of the code
- Improved XML save/load handling for all settings
- Added delayed startup logging and in-game load notification
- Temporarily removed console/debug commands
*I tried for almost 3 days now to figure out how we can implement the settings
into the settings page when you are in the pause menu...
However i failed. So now we have a dedicated page where you can change almost everything.
- Rewrote the entire code
- Updated notification style
- Improved `nil` error handling
- Added many new events
- Cleaned and optimized code
- Fixed minor bug from initial release
- Updated console commands