Riverbend Springs Multifruit Edit

Jinkou89
356 subscribers
Estimated release on 06/2025
75%
3 589
Miscanthus

Planted with a planter.
Harvested with forage harvester for chopped Miscanthus (added to tmr as an alternative to straw; like pulses straw).
Will be added in the prod pack in the heating plant, also in a fire pellets production.
Can be added to bunker to ferment into compost.

Riverbend Springs Multifruit Edit
Riverbend Springs Multifruit Edit
Riverbend Springs Multifruit Edit
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75%
Comments
4
(edited)

Your I3D file references several files that are missing or not found at the specified paths: $data/effects/waterFall/foam_diffuse.png $data/effects/waterFall/foam_normal.png $data/foliage/beetRoot/beetRoot.xml $data/foliage/carrot/carrot.xml $data/foliage/cotton/cotton.xml

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(edited)

splineWagonBuilderFence01a splineWagonBuilderFence02a splineWagonBuilderFence03a splineWagonBuilderFence04a splineWagonBuilderFence05a

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The following shapes in your RiverbendSpringsMultifruit.i3d file are missing material assignments, which can cause the getMaterial error:

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Beta 3 or wait for full release?

So. I put my map edit in the test runner and fixed everything I knew how to fix (80% of those errors). Had to change the grass (now is taller meadow, so it will go brown in winter).
Found a fix for meadow not mowing/dissapearing when plowing. Now it has also the missing windrow.
Only the lua call stack for getMaterial remains, because I couldn't find what causes it (otherwise I would have released the final version).
So the poll is for you to decide: upload those fixes or wait till I find what causes the lua (could be days, also could be months; neither the log, nor the test runner doesn't give me any clue what causes it and most likely will discover it by playing and smtg not working as it should).

20 votes
2
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Comments
1
Creator

Forgot to mention. Either in Beta 3 now or alpha release later, will add the 3 new crops announced: miscanthus, quinoa and taro

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