This Work-In-Progress is completed and the mod can be downloaded!
After dealing with a broken gaming laptop and loosing my projects, I came back on a MacBook as I started (I know a gaming PC would be better than a gaming laptop or a MacBook, but for personal reasons I only can use a laptop, so this MacBook I am on, will do the trick).
I started playing Judith Plains and quickly enough started to add multi fruit and productions, so here is the result https://jinkou89.itch.io/
The map is error free (at least regarding that lua call stack), so I will bring the same multi fruit on Riverbend, but from scratch. Also in the process I will try to organize the files as good as I can, to make easier to add the multi fruit to other maps. If successful, will make a prefab post for the multi fruit and production with instructions (of course a lot of work needs to be done adding multi fruit, but I hope I will make it as easy as possible).
Being limited to what I can mod on a MacBook, I can't convert my mods, but I will try to add as many productions as I can. Also soon enough will have a final version for Judith Plains, with more productions.
Welcome back, I can not wait for riverbend springs to be redone as you mentioned and also the stand alone pack as it would be awesome for other maps. Loading Judith now!!!
Planted with a planter.
Harvested with forage harvester for chopped Miscanthus (added to tmr as an alternative to straw; like pulses straw).
Will be added in the prod pack in the heating plant, also in a fire pellets production.
Can be added to bunker to ferment into compost.
Your I3D file references several files that are missing or not found at the specified paths: $data/effects/waterFall/foam_diffuse.png $data/effects/waterFall/foam_normal.png $data/foliage/beetRoot/beetRoot.xml $data/foliage/carrot/carrot.xml $data/foliage/cotton/cotton.xml
splineWagonBuilderFence01a splineWagonBuilderFence02a splineWagonBuilderFence03a splineWagonBuilderFence04a splineWagonBuilderFence05a
The following shapes in your RiverbendSpringsMultifruit.i3d file are missing material assignments, which can cause the getMaterial error: