Riverbend Springs Multifruit Edit

Jinkou89
397 subscribers
Estimated release on 06/2025
100%
4 994
Completed

This Work-In-Progress is completed and the mod can be downloaded!

Riverbend Springs Multifruit
Riverbend Springs Multifruit
37 275
Rework

After dealing with a broken gaming laptop and loosing my projects, I came back on a MacBook as I started (I know a gaming PC would be better than a gaming laptop or a MacBook, but for personal reasons I only can use a laptop, so this MacBook I am on, will do the trick).

I started playing Judith Plains and quickly enough started to add multi fruit and productions, so here is the result https://jinkou89.itch.io/

The map is error free (at least regarding that lua call stack), so I will bring the same multi fruit on Riverbend, but from scratch. Also in the process I will try to organize the files as good as I can, to make easier to add the multi fruit to other maps. If successful, will make a prefab post for the multi fruit and production with instructions (of course a lot of work needs to be done adding multi fruit, but I hope I will make it as easy as possible).

Being limited to what I can mod on a MacBook, I can't convert my mods, but I will try to add as many productions as I can. Also soon enough will have a final version for Judith Plains, with more productions.

Riverbend Springs Multifruit Edit
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Comments
1

Welcome back, I can not wait for riverbend springs to be redone as you mentioned and also the stand alone pack as it would be awesome for other maps. Loading Judith now!!!

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Miscanthus

Planted with a planter.
Harvested with forage harvester for chopped Miscanthus (added to tmr as an alternative to straw; like pulses straw).
Will be added in the prod pack in the heating plant, also in a fire pellets production.
Can be added to bunker to ferment into compost.

Riverbend Springs Multifruit Edit
Riverbend Springs Multifruit Edit
Riverbend Springs Multifruit Edit
1
75%
Comments
4
(edited)

Your I3D file references several files that are missing or not found at the specified paths: $data/effects/waterFall/foam_diffuse.png $data/effects/waterFall/foam_normal.png $data/foliage/beetRoot/beetRoot.xml $data/foliage/carrot/carrot.xml $data/foliage/cotton/cotton.xml

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(edited)

splineWagonBuilderFence01a splineWagonBuilderFence02a splineWagonBuilderFence03a splineWagonBuilderFence04a splineWagonBuilderFence05a

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The following shapes in your RiverbendSpringsMultifruit.i3d file are missing material assignments, which can cause the getMaterial error:

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