Terrain Texture And Object Picker expands the build menu with an eyedropper feature for ground textures, foliage, bushes, trees and supported placeable objects.
The pipette can be used to capture already used painting textures, visible foliage such as grasses, flowers and bushes, placeable trees and supported objects directly on the map and find them again in the construction menu. For mixed areas, multiple matching hits can be displayed.
Application:
1. Open the “Pipette” tab in the build menu.
2. Press the “Activate pipette” button.
3. Click on a ground texture, foliage, bush, tree, or supported object.
4. Confirm the desired hit in the construction menu.
5. Paint or build as usual.
The pipette can be reactivated at any time if necessary. The active brush is reset before recording.
The mod takes into account available ground textures and suitable foliage of the respective map. Map foliage is recognized without loading additional entries into the normal build menu without checking.
Credits:
Thanks to PeterPwn247 for “All Decorative Foliage” and to modelleicher (Farming Agency) for “All The Ground Textures Ingame”. Both mods helped to understand how map content can be usefully made available in the build menu.
Changelog 2.0.0.0:
- Name changed to Terrain Texture And Object Picker.
- Detection of bushes and trees expanded.
- Detection improvements for ground textures, foliage and supported construction menu items.
- Improved map foliage detection for additional map content.
- The previous debug mode was removed because it led to extensive log entries in normal use.