Farmland Market

  • Farmland Market
  • Farmland Market
  • Farmland Market
  • Farmland Market
  • Farmland Market
rittermod
242 subscribers
BETA 4
9 087

*** BETA - This mod is under active development. Features are functional but may contain bugs. ***

Makes farmland acquisition more realistic and strategic. Field prices reflect their actual crop value, and not all fields are always available for purchase.

Features
========
- Negotiation system - buy and sell farmland through offers and counter-offers, with independent toggles for purchases, sales, and unlisted offers
- Crop-value adjusted pricing - field price includes estimated harvest value
- Limited field availability - fields rotate daily with seasonal variation
- Five difficulty presets - Easy, Normal, Hard, Harder, Realistic (or off)
- Adjustable base price per hectare
- Watchlist - track farmlands you are interested in and get notified when one goes up for sale or its cooldown ends
- Map color coding - for-sale and unavailable fields are visually distinct, with a color-blind palette
- All settings accessible from the in-game settings menu

Notes
=====
- Multiplayer compatible

Documentation, source code and issue tracker at https://github.com/rittermod/FS25_FarmlandMarket

Server
Consoles
Changelog
4
  • 0.6.1.0:
    - Added Watchlist notification when a watched farmland's negotiation cooldown ends

  • 0.6.0.0 (Beta - 2026-05-09)- Watchlist and notifications


    - Added Watchlist - track farmlands you are interested in via the map's Farmlands subcategory and the farmland action menu, with a notification when a watched farmland goes up for sale; persists across save/load and isolates per-farm in multiplayer
    - Added three independent negotiation toggles: Negotiate purchases, Negotiate sales, and Unlisted offers (replaces single on/off toggle)
    - Added save migration from old single negotiation toggle - existing saves automatically map to all three settings
    - Added color blind mode support - farmland overlays and legend switch to blue/orange when enabled in game settings
    - Improved negotiation fairness - players must increase buy offers and decrease sell asks each round
    - Improved cooldown message in sell mode - no longer says "the owner is not interested" when the player is the owner
    - Fixed seller counter-offer going below their minimum acceptable price during negotiation
    - Fixed NPC buyer offer exceeding their maximum willingness to pay during negotiation
    - Fixed seller's first counter sometimes equaling their opening demand with high stubbornness
    - Fixed buyer's opening offer not visible when entering counter-ask in sell dialog
    - Fixed negotiation dialog closing when submitting a non-monotonic offer/ask
    - Fixed negotiation defaulting to Off on fresh saves instead of On
    - Fixed listing prices and market values not updating when price per hectare is changed in settings
    - Fixed sell cooldown blocking owner from re-listing after NPC buyer walks away
    - Fixed "Negotiate Sale" button appearing on placeables and buildings instead of only on farmland
    - Fixed buying or offering on a $0 farmland (map-border / outside-of-map plots) showing a "Negotiation error" - now falls through to the vanilla free purchase
    - Fixed missing listing price on clients for newly-listed watched parcels in multiplayer

  • 0.5.0.0 (Beta - 2026-03-21):
    - Changed base price setting from multiplier presets to direct price per hectare input
    - Fixed list price not showing correctly when Precision Farming mod is active
    - Fixed logger registration error when multiple Ritter mods are loaded

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