Park Vehicle

  • Park Vehicle
  • Park Vehicle
  • Park Vehicle
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Published by KingMods
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V1.1.2.0
17 267

You can (de)activate the tabbing of the current vehicle with Ctrl + T to “park” vehicles.
With Shift + Ctrl + T you can activate tabbing again for all your vehicles.
In Multiplayer the parking state is only set for yourself.
The state is saved in single player and in multiplayer.

Server
Consoles
Changelog
5
  • * Fixed: Prepared for the removal of the game's deprecated getUniqueUserId() function. The id your parked states are saved under is now stored in modSettings/parkVehicle.xml, so they are kept
    * Fixed: Parked vehicles are no longer auto-unparked when another player moves them. Only driving the vehicle yourself (or the vehicle it is attached to) unparks it

  • * Fixed: Vehicles the game marks as non-tabbable (car washes, conveyor belts, pressure washers, ...) could still be tabbed into, and Ctrl+T had no effect on them, in worlds previously played with version 1.0.x. Such savegames are now repaired on load.

  • * Added: Automatically unpark a vehicle once it has moved a few meters (optional; toggle in General Settings)
    * Added: Cycle through parked vehicles with Ctrl+Shift+Tab, bypassing the normal Tab restriction
    * Added: Reposition the parking icon using horizontal/vertical offset fields in General Settings
    * Fixed: Vehicles that the game intentionally makes non-tabbable (e.g. car washes) are no longer forced into the Tab cycle
    * Fixed: The parked state is now tied to the game's unique player ID instead of your player name, so players sharing a name no longer share parked vehicles (existing installations keep their current ID)
    * Fixed: A dedicated server no longer writes a redundant entry to every vehicle's saved parking state

  • * Fixed: renderOverlay is only allowed in 'draw' callbacks.
    * Added: Turkish translation

Credits
  • VertexDezign
Comments
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