Wola Brudnowska FS22 – Conversion Edition
Wola Brudnowska is an atmospheric map inspired by real Masovian areas. A large, developed village, numerous farms and diverse fields make the map well suited for both small and larger equipment. The characteristic climate, vast meadows, forests and extensive infrastructure (shopping centers, biogas plant, sawmill) allow for a long and varied gameplay, while maintaining the realistic, "Polish" character of the map.
The map has:
a large, developed village
4 farms (a new barn was added to GR3 and a chicken coop to GR4)
numerous collection points (including Stach's, Wieniawa, Mleczarnia POLMLEK, spinning mill)
traffic
biogas plant (BGA)
medium and small fields (from C-330 to Fendt) – approx. 240 fields with meadows
sawmill
2 forest complexes
PDA (simple but clear)
collectibles
characteristic, realistic atmosphere
Conversion range to FS22 – version 1.0.0.0:
map conversion from FS19 to FS22 and adaptation to the engine
new crops: rye, triticale, spelled, millet, green rye, clover, alfalfa, mustard, peas, buckwheat, field grass
adapted crop calendar and translations and hudas of new crops
liming station, vehicle refueling point and manure purchase/sale stations
corrected and repainted foliage
improved street lighting and water to FS22 standard
new sounds programmed for the corresponding months
added a script to increase the number of trees on the map
Information:
Original map (FS19): Saymon345
Convert to FS22: matusFS
Additional crops: FARMERB0B'S, RAIDER
Note: This is not a remake or rebuild of the map - the original layout and style have been preserved.
A few words from the author of the conversion:
The map in FS19 had an amazing atmosphere - I spent over 400 hours on it. Even though there were several versions of FS22, I still missed it in its most original form. For this reason, as an amateur, I decided to take matters into my own hands and do a conversion, preserving the atmosphere of the original.
- fixed a bug that prevented new crops from being poured onto the ground;
- fixed a problem that caused the game to turn off after entering the menu - filters - soil composition without the Precision Farming add-on;
- improved compatibility with the Precision Farming add-on;
- fixed problem with map lighting (changed environment.xml file and lighting)
- some farmland boundaries have been improved, eliminating errors that prevented field work on some patches of fields;
- added pedestrian traffic on 2 road sections;
- added car traffic on the road near the machine shop;
- 8 new terrain paintings with paving stones added.
Remember to clear the shader_cache folder - this often solves problems that I can't fix inside the map.
Important information regarding savegames:
NOTE: Due to changes in the map file structure, soil layers and the Precision Farming system, it is required to start a new save game. This is the only way to be sure that all fixes and new features will work properly.
For advanced users:
If you still want to continue the game on your current save, you can try replacing the files from the repair pack provided. However, remember that you do this entirely at your own risk. I am not responsible for any loss of progress, texture errors or corruption of the game save.
Before you change anything, MAKE SURE TO MAKE A BACKUP COPY of your savegame folder!
SaveFix: https://modsfire.com/NE11v4338pxQePm
- lighting fixes: very dark shadows eliminated
- fixes for additional decofoliage, bushes - can be removed in-game with a brush or cultivator
- corrections in the English translation
- vehicles added to the collection, including: industrial onions and carrots
- unnecessary textures and files removed
- removed unnecessary objects in .i3d
- new registration not required
- Fixed the environment.xml file that blocked the final map loading process after character creation.