Steyr Absolut

pldcanfly
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Estimated release on 12/2026
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First Post!

I started my first modding project a few days ago. My main motivation for this was that in the next map that I am going to start, i want to mainly use a Steyr Absolut.

I am a very immersive gamer, so my bar of what I consider "good" is a bit inflated. I like tractors that are very immersive. Lot's of playful things, IC-functions, and a nice dashboard.

I like nice integrations and if as much stuff as possible just works together. So i will be scouring the modhubs for mods and nice things that can be integrated (as long as they are realistic to the tractor at hand).

Since I couldn't find a Steyr Absolut that satisfies everything I want from it, I decidd to learn it myself to be able to do that when I need to. It has been quite fun to learn about IC and how it works, and how tractor-XMLs are build in general. I want to make as many buttons and things work as possible, and rework the DBL display a bit to incorporate stuff like Cameras (both vanilla and that other system).

I am a developer by trade, so mainly this will be focused on working with the Giants Provided asset and maybe adding a bit here and there. Sadly I am not able to record sound professionally, and i am not that proficient with blender (yet!).

Mainly this is a passion-project for me first, and to dip my toes into modding Farming Simulator and see if it is something I want to learn more of. I am also considering adding the T7 and the Puma as well, as they are pretty much the same tractor... but the Steyr has priority for me at first.

These are the first triggers and played with. Many more to come.

Steyr Absolut
Steyr Absolut
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