This Work-In-Progress has been archived. This may be due to a long period of inactivity or due to the author's decision. We cannot know if it will be updated again later or not.
And here is the diffuse texture placed, now direction Giants Editor for integration with Farming Simulator.
RAF: place the other textures, effect, set the collision flags, make the doors work, add the xml to make it a sawmill, then finally add the final decoration: decal, accessory, interior design.
Slowly, but progress, first non-textured ingame test to see the scale and identify the defects of the polygons.
The 3D snow for the roof is also created, given the complexity of the roof it will be simple in one step.