Radial Vehicle Switcher

DrivePro
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Radial Vehicle Switcher v1.1.0.0 (BETA)

Hello everyone. A massive update for my radial menu has just been sent for moderation and will be available to download very soon. I have added a huge amount of new features for farm management in FS25, but before you start playing, please read this post carefully.

STATUS: EXPERIMENTAL VERSION (BETA)
Due to the implementation of complex interaction mechanics with AI workers, the mod is temporarily moving to BETA status. You use this version at your own risk. If you are playing on a hardcore savegame and are afraid of unforeseen bugs, please stick to the stable version v1.0.3.0.

PLEASE READ THE IN-GAME MANUAL!
I have added a highly detailed manual with screenshots directly into the standard in-game Help menu (ESC). It is absolutely critical that before using the mod, you go into the game's control settings and UNBIND the TAB key for the default "Switch to next vehicle" action. If you do not do this, conflicts and double inputs will occur. The in-game manual explains step-by-step how to set everything up correctly.

MAIN FEATURES OF v1.1.0.0
The highlight of this update is the new AI command mode that allows you to issue tasks like harvesting, sowing, or plowing straight from the radial menu. The menu now features smart field analysis to automatically detect if a field is harvested or not and locks unavailable tasks accordingly. You can also change your seeder's crop type on the fly without closing the UI, and monitor your hired workers using new fill level bars with exact percentages and cargo icons.

I am currently waiting for approval from the KingMods moderators. Get ready to test it out! Please join my Discord server to share your feedback, report bugs, and discuss the mod: https://discord.gg/rphgJU5fAb

And once again, please make sure to check the Help menu (ESC) when you first load in.

Radial Vehicle Switcher
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Auto-AI Dispatch for FS25!

Hey farmers! I'm currently working on the next update for the Radial Vehicle Switcher mod and I'd like to discuss a new experimental feature with you all.

I've built a system that reads the soil and crop state right under your feet and allows you to dispatch workers with a single click.

Here is how it works:

1. You stand on a field.

2. You open the menu. It automatically analyzes the growth stage, fertilizer percentage, and the presence of weeds.

3. The menu then displays only the vehicles capable of performing work right at that moment.
Example: A combine will only show up in the harvesting list if it has a header attached that matches the exact crop you're standing on.
Example: The fertilize button will be disabled if the field is already fully fertilized.

4. The Magic (AI Dispatch): Once you click on the required vehicle, the mod automatically creates a field work job and dispatches an AI worker (bot) directly to your coordinates to start the task.

In theory, this should save you from unnecessary clicks, scrolling through irrelevant vehicles, and manually setting up AI jobs on the map.

I'd love to hear your thoughts: should I include this feature in the main release? Do you find this kind of "smart assistant" format useful?

Radial Vehicle Switcher
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Sounds like a real good idea, but i really need to know, What vehicle has what implements attached at what fillstate.

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