Here is the AD course for the “Lehndorf 4X” by Nyze_LP.
What can be said about this course? The following things were achieved:
- All terrains are fully inspected
- All access points to the stables for delivery and removal.
- All production facilities and sales outlets were shut down.
- BGA fully operational
- All fields with catch line
- Right-of-way rules and passing places installed
- Timber delivery orders have also been received
- Everything was set up manually, without using a road network created by AD itself.
My general settings for AD:
Cornering speed: 70%
Pipe spacing: 0.4 m
Distance between shredder and ground: 2.5 m
Field exit: Nearest
Fold-in attachment: YES
Collision height above ground: 0.5 m
I used the Fendt 700 with wide tires and front weight for the initial break-in period.
Thank you for your trust in my work regarding the AD course. Thanks also to
Nyze_LP for his trust in me, as well as thanks to the entire Gamerhort team who tested the course on the map while playing.
Version 1.0.0.3
- Minor adjustments and optimizations
- Grain trade Pannewitzt modified for truck access
- Typo corrected at Auschkowitz dairy
- Vehicle dealer waypoint at the gas station moved
Version 1.0.0.2
- Dairy farm parking lot fixed
- Dairy farm mineral feed unloading fixed
- Farm 1 parking lot "Parking 15" added
- Farm 1 "Bale storage loading + unloading" added
- Lidl - "Pallet sales" added behind Lidl
- Pigsty - Bunker silo access added, including the new folder "Pigsty Silo"
Version 1.0.0.1
- A few minor course optimizations
- Vehicle dealer folder moved to the top of the list
- There are now 2 access points for each field: one directly on the field path and one additionally next to the field (this was requested by many people who contacted me)
- The field waypoints are now named as follows (example: "Field 100" and another "Field 100 nF" / nF means "next to field")