This an edit of the Giants' Horsch AgroVation map for FS25, where I added my multifruit pack with a lot of new crops, new bulk fillTypes and new productions.
For more details on what was added, see my Riverbend Springs Edit or my multifruit Prefab.
After lots of testing and consideration, I’ve decided that all my maps will now have two versions:
The previous version — this one will stay as it is, with mod onions. (For the slaughterhouse issue, you’ll need to download and replace the slaughterhouse.xml file.)
A new version — this one will work only with the Highlands Fishing DLC enabled.
There are two main reasons for this:
Creating a single variant compatible with both types of FS25 owners (with and without the DLC) would mean removing the ability to deposit onions in bunkers.
Without the DLC, onions would have to be completely removed, which causes lots of factory-related errors.
So, there will be two separate download links on the itch.io page, plus the standalone slaughterhouse.xml file.
Also, please remove the “2” from the ZIP file name so it can be used on existing savegames.
Changelog:
- fixed the slaughterhouse not accepting cows (for players without the DLC, please download the xml bellow and replace it inside multifruit/placeables/productionPoints/slaughterhouse);
- corrected textures on linseed harvest effects;
- changed onions for the DLC ones;
- added Highlands Cattle on the custom animals.xml that map uses.
- updated billboard.
- added converter in fillTypes.xml for peanut to be able to use these two peanut harvesters: the one that pulls out the peanuts from the ground in a windrow: Miac C200 (this one needs CTRL+I to actually put the peanuts on the ground) and the pickup combine Twin Master Combine (this one wasn't working before).
- added corn stalks to bunker for fermenting into compost
- removed non seasonal growth for needed crops to work again like the base-game when playing without seasons
- fixed some pre-placed production and field warnings I missed in the v. 3.0.
- updated the donor list on the billboard.
- all crop colors were corrected to avoid duplicates
- fixed PDA color miss-match by moving meadow and other needed crops to the end (I think covercropmix was needing moving)
- removed custom fertilizer script, because now, with the updated Precission Farming, compost will work only with the lines specified in map.xml, so no need for that script and a custom precission farming.xml, only the needed lines for compost and new crops;
- removed also sprayTypes.xml, because a simple code in the map.xml will suffice:
- removed duplicate onion line in the language files (the game already added onion in the base-game language files)
- corrected the xml titles for some languages and added the missing ones from the game languages list (found that when working with Horsch and Silverrun)