AutoDrive Chambergo 2k25

  • AutoDrive Chambergo 2k25
  • AutoDrive Chambergo 2k25
Iwan1803
41 subscribers
V1.0.0.0
348

AutoDrive route network for the map "Chambergo 2k5"

I created the map entirely manually (there are no AD-generated lines). The lines are spaced 4.2 meters apart, so that oncoming harvesters shouldn't block each other. However, it should be noted that vehicles with a width of > 4 meters can cause problems on some routes (lampposts, fences, etc.).
I created the farm without the halls (parking spaces) (just the silo and workshop). This course was only created because I want to play on the map with my team in multiplayer, and we're already planning to demolish the halls. If there's a lot of interest, I can add the parking spaces in a later version.
There are two pickup points at the vehicle dealership, but due to the narrow space, they are intentionally inaccessible. The lines are only intended to help vehicles drive away from them.
All production facilities, purchasing/sales stations, and plantations have been connected, although some require manual access to pick up goods (bakery and dairy).
All fields have harvesting lines and a target point at the edge of the field, which has enough space for at least one combine harvester, including a header wagon, and a harvester. There are no target points in the fields.
Target points have been established in the forest areas.

The course was tested with the starting vehicles and others. I recommend using medium-sized vehicles, equipment, and trailers with a maximum of two axles.
Despite all the test drives, it may still happen that it isn't 100% suitable in one place or another.
Please let me know if you encounter any such problems so I can correct them, or correct them yourself.

Duration:
- approx. 55 hours for running-in
- approx. 25 hours for testing and adjusting/optimizing

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