The map continues to advance with the designated sound starting with the creation of a coherent acoustic environment. We are also working on a border installation site with earthworks and the creation of landscaped space, a second site has also been added to the map which is the installation of water wires (channel which serves for drainage). we are also still working on global optimization (clips collision distance occulder ect...). The map has also received the addition of animals (cows and sheep for the moment)
Forests have been completely reoptimized and recreated from scratch to improve performance and visual appearance.
The terrain has also been the subject of a complete update, including several adjustments and corrections, particularly at the level of the main occulter for better display management.
A new area is also being developed: the quarry. This will be one of the main areas of the map, dedicated to material extraction, crushing and screening.
This area will be equipped with a cement plant, making it possible to supply all of the exterior construction sites and to bring more coherence and realism to the gameplay.