Tax Mod

  • Tax Mod
  • Tax Mod
  • Tax Mod
tisonK
603 subscribers
V1.2.0.0
12 423

(Converted from FS22_TaxMod)

Adds realistic tax system to your farm.

Features:
• Daily tax deductions based on farm balance
• Monthly tax returns (percentage of taxes paid)
• Three tax rate levels: Low (1%), Medium (2%), High (3%)
• Configurable minimum balance threshold
• Tax history and statistics tracking
• Professional in-game notifications
• Fully configurable via console commands
• Multiplayer compatible
• Settings saved per savegame
• Type 'tax' in console for commands

Please be aware:
You need to have developer mode enabled in order for you to open the console.
This can be done in your FS game folder, then look for the "game.xml".
Change <development><controls> to "true"

Enjoy you farming experience with my Tax Mod <3

=========================================================
https://github.com/TheCodingDad-TisonK/FS25_TaxMod
=========================================================
COPYRIGHT NOTICE:
All rights reserved. Unauthorized redistribution, copying,
or claiming this mod as your own is strictly prohibited.
Original author: TisonK
=========================================================

Server
Consoles
Changelog
9
  • Fixed

    - The yearly tax cycle runs again. The December advisory and the March payment never fired, because the mod read a calendar field the game does not have. Tax now follows the game's named months in either hemisphere, and the year's bill is collected once in March.
    - Multiplayer (with Network Sync): players in a hosted game see the server's tax settings and their own farm's tax record, and get their daily and annual tax notices from it. The HUD's annual rate shows as a whole percentage.
    - Converting a multiplayer save to single player keeps each farm's tax history separate, so nothing is charged twice.
    - Tax settings are saved with the game reliably.
    - The mod's description, settings and Esc texts read correctly in every language, Ukrainian and Polish included, and the page legend shows a plain dot between page names.

    Added

    - A Tax HUD show/hide toggle in the Control Center.
    - The emergency loan in Income Mod can read the tax you will owe, so a loan offer accounts for the annual bill.

    Changed

    - The Realistic Farming Esc menu pages are shared with the other suite mods: scrollable breed tables, the Pro Staff page and the dairy barn cards work on any host, and the side panel's text is laid out in lines.

  • Same tested build as the brief 1.1.5.60 release, with a corrected version number.

    What's fixed
    - A settings save during load could abort the game load with the full suite installed; that is fixed
    - Cleared the HUD toggle default key binding so it ships clean

    What's new
    - Economy scaling now follows the shared difficulty options
    - HUD styling and layout improvements

    No save migration needed. Existing saves load as normal.

  • New
    - Irrigation operating costs now appear in your tax ledger. When you run irrigation with Seasonal Crop Stress, each day's pump running cost is recorded as a deductible "Irrigation Operations" expense. It reflects a cost you already pay, so it adds no extra charge.
    - Realistic Farming ecosystem integration. Tax Mod now saves its state through the shared save system, reports to the unified on-screen display, and its settings appear in the Farm Tablet's System Settings app.
    - Companion expense recording. Other Realistic Farming mods can now log deductible expenses into the tax ledger.

    Fixed
    - Multiplayer: the annual tax payment is now applied once on the host instead of once per connected player.
    - The tax HUD edit mode now opens with its own key binding, and the HUD no longer swallows right clicks.

    Localization
    - Added Danish, translated by a native speaker (DJWestDK).

    Note
    - Every ecosystem hook is optional. With none of the other Realistic Farming mods installed, Tax Mod works exactly as before.

  • - Corrected `nRows` count so the background panel fully contains all rendered rows including Recent Activity and the hint at the bottom



    Changelog v1.1.3.1 -> https://github.com/TheCodingDad-TisonK/FS25_TaxMod/releases/tag/v1.1.3.0

  • - Taxes now work annually instead of per-transaction — more realistic farm business behaviour
    - Tax accumulates throughout the year; the full bill is deducted each March
    - In December you get an advisory notification showing your estimated tax bill, what % of your balance it is, and how much has accumulated — so you can plan your spending before year-end
    - HUD now shows an estimated March payment row and a countdown to your next tax event
    - New setting: Annual Tax Rate — choose Low (2%), Medium (5%), or High (10%)
    - New console command: taxAnnualRate — accepts low/medium/high or a custom value (e.g. 0.08 for 8%)
    - Bug fix: total taxes paid was being counted twice; now only the actual March deduction counts

  • - Bumped version
    - Fixed issue since last HUD fix

  • The Tax HUD previously could only be toggled via the developer console. Now you can show or hide it with a single keypress while playing.

    What's New
    - Press T to toggle the Tax HUD on/off (rebindable in Controls settings)
    - HUD hint text updated to reflect the new key

    No save migration needed — existing saves work as-is.

  • This updates includes a complete rewrite of all code

    - Changed from 1 single file to multiple files
    - Settings have been rewritten to match correct FS25 behaviour
    - Added a HUD overlay (same as Income Mod)

Credits
Comments
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