Adjust Storage Capacity

  • Adjust Storage Capacity
rittermod
298 subscribers
V1.0.1.0
14 868

Need more room in your silos or trailers? Or want to limit storage for a challenge? Adjust Storage Capacity lets you customize storage capacities without editing XML files.

Optional auto-scale settings keep expanded vehicles drivable by adjusting mass and load/discharge speed proportionally.

Supports multiplayer with permission system.

Notes
=====
Docs, source and issue tracker at https://github.com/rittermod/FS25_AdjustStorageCapacity

In-Game GUI: Press K near any supported storage or vehicle, press K while driving to adjust your vehicle and implements, or use K in Production, Animals, Workshop, or Construction menus.
Only bulk storage is supported. No pallets or terrain heap-based storage.

Features
========
- Adjust capacity for silos, tanks, production storage
- Adjust animal husbandry storage (food troughs, input/output)
- Adjust vehicle capacities (trailers, harvesters, sprayers, tankers)
- Press K near storage/vehicle, while driving, or in Production, Animals, Workshop, Construction menus
- Per-filltype/fill-unit capacity editing
- "Reset All" button to restore original capacities
- Capacity protection: clamps to fill level to prevent data loss
- Auto-scale vehicle mass and load/discharge speed (optional)
- Optional setting to hide trigger shortcuts (menu access always available)
- Configurable key binding for opening dialogs
- Multiplayer support with permissions

Limitations
===========
- Bunker silos not supported (terrain heap-based storage)
- Pallets and bales not supported (object storage)
- Vehicle pallets and big bags not supported (products, not containers)
- Leveler fill units excluded (internal buffers)

Documentation, source code and issue tracker at https://github.com/rittermod/FS25_AdjustStorageCapacity

Server
Consoles
Changelog
5
  • - Fixed multiplayer: joining players now see the correct fill level for silos, productions, husbandries, and vehicles filled above their original capacity
    - Fixed multiplayer: animal-food troughs now show the correct feed level for other players when filled above the original capacity
    - Fixed shovels, loaders, and telehandlers reverting a raised capacity after scooping; it now sticks across save and reload
    - Stopped offering the game's auto-managed fill units for editing (baler bale chamber, net/twine/film slots, straw-blower buffer); additive tanks stay adjustable
    - Made a stationary baler's fixed material bunker adjustable again, and stopped listing collected-bale platforms (their capacity is a bale count, not bulk storage)
    - Stopped listing count-based units on tree planters, feller bunchers, and bale carriers (saplings, trees, and bales are counted, not stored in bulk)
    - Fixed savegames holding more than capacity (corrupt or hand-edited) getting stuck; the excess fill is now trimmed on load
    - Fixed very large capacities (above ~2.1 billion) wrapping to negative values; capacity now caps at the maximum with a notification

  • - Release version
    - Fixed 3D fill visuals (vehicle heaps, food troughs) not showing correctly after loading a savegame
    - Fixed straw bedding and water visuals not updating when capacity is changed
    - Fixed 3D fill plane rendering issues in silos and food troughs

  • 0.6.0.0 (Beta):
    - Added in-vehicle capacity adjustment: press K while driving to adjust capacity of your vehicle and attached implements
    - Added auto-scale vehicle mass setting: keeps expanded vehicles drivable by scaling weight to original capacity
    - Added "Reset All" button (X) to storage and vehicle capacity dialogs to restore original capacities
    - Fixed multiplayer client not resetting all storage capacities when using reset
    - Added auto-scale speed setting: controls whether load and discharge speed scales proportionally with capacity changes

  • 0.5.0.0 (Beta):
    - Added K button to Workshop/Repair screen for vehicle capacity adjustment
    - Added K button to Construction mode placeable info dialog
    - Added setting to hide trigger shortcuts (K at placeables/vehicles) - menu access always available

Credits
Comments
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