Mittelberg

  • Mittelberg
  • Mittelberg
  • Mittelberg
  • Mittelberg
  • Mittelberg
  • Mittelberg
SoSi-Modding
851 subscribers
V1.1.0.0
57 289

Welcome to the Mittelberg district, the perfect map for Roleplay!

The region comprises the city of Mittelberg, with the municipalities of Ferbirchen and Floken Lake.
Experience accessible buildings such as town halls, a clinic, several fire brigades, a towing service, several police guards and many other buildings.
The highway, a tunnel, bridges and a picturesque river called Süssenbach offer varied ambience.
Construction sites, operations and commercial areas provide a lot of realism.

Immerse yourself in this living world and design your own (farm) story in Mittelberg!

Functions:
- Operating system, which generates random operations for the fire brigade (Roleplay, not as detailed as in the FS22 Emergency Pack - Multiplayer support & more missions Coming Soon!)
- Settings for this under "Game Settings"
- Manual operations can be triggered via the "Alt + E" key combination
- Own NPCs that lead you through the map (with audio synchronization in German and English)
- Janni on the market square in Mittelberg
- Firefighter at the professional fire brigade
- Construction worker at the road maintenance department
- Enterable buildings with doors, lights, fire alarm systems and gates (e.g. town halls, clinic, fire, police guards, ...)
- Many individual productions (e.g. fish farm & brewery, ...)
- More soil angles
- Operations & construction sites
- traffic light systems
- German license plates
- Precision Farming Support
- Separate PDA for RealGPS

Details:
- 29 fields + 4 meadows
- Court site
- biogas plant
- gravel pit
- 3 fire guards
- 2 town halls
- 2 police guards
- 2 emergency services
- Clinic
- towing service
- sewage treatment plant
- vehicle dealer
- soccer field
- water watch
- relief organization
- road maintenance department
- kart track
- Autobahn with tunnels, bridges, crosses, resting yards
- Shopping shops and sales stations
- recycling center
- car cinema
- industrial areas
- Traffic training area
- Controllable sirens for the fire brigade (when activating a siren, everyone else is activated)

And much more!

We ask the map size to forgive, simply how much the map has to offer.

Support & Bug-Report: https://sosi.link/discord (#Mittelberg-Bugs Forum)

Server
Consoles
Changelog
3
  • New content:
    - New missions: 4 new traffic accidents (with new accident models) & 3 new fire missions (burning tank trailer, fire in the gravel factory & small forest fire)
    - New mission category: Dangerous goods missions - currently with 3 new missions
    - Spruce and pine trees are now available as placeables and saplings
    - Added 2 new basegame AI vehicles

    Changes & Improvements:
    - Innovations around the emergencySystem script:
    -> A total of 7 new missions (see new content)
    -> When starting a mission, all sirens on the map now sound automatically (can be deactivated in the game settings) - the sirens can still be activated manually using the usual trigger points
    -> You can no longer place your own bet twice in a row
    -> The currently active bet now remains loaded even after restarting the save game
    -> The console command esScenarioStart now supports starting a specific mission ("esScenarioStart help" for a list of all available missions)
    --> Multiplayer support of the emergency system is still not a high priority!
    - Logistics center is now no longer loaded from the map, but from the ModHub
    - German village fire brigade is now no longer loaded from the map, but from the ModHub
    - Village police station is now no longer loaded from the map, but from the ModHub
    - Small German Fire Department is now no longer loaded from the map, but from the ModHub
    - New decoration details (objects & terrain changes) have been added to various parts of the map - especially partial rework of the Chempark
    - The barriers on the longer road section at Neubaugebiet02 can now be removed via trigger
    - Added support for transport containers at the sawmill and crematorium
    - TreesLimit script added (up to 8 million trees can now be planted)
    - Added Max HeightType Limit By Map as a dependency to prevent fillType conflicts with other mods
    - Various minor PDA improvements

    New additions:
    - Added Czech translation by SniperKittenCZ (l10n cz + conversations)
    - Polish translation added (l10n pl)
    - Added Spanish translation (l10n es)

    Bug fixes:
    - Fixed unloading trigger for livestock traders
    - IndoorAreas adjusted for several buildings
    - The road on the highway bridge at StraussFactory is now flush with the edge
    - Highway concrete barriers now have collision
    - Bus depot office now has full collision
    - Type07 fences now have collision
    - Type06 fences replaced due to display error
    - Other various minor bug fixes

    New save game expressly recommended!

  • - MaptaTel is now correctly recognized in the dedicated server dashboard
    - AI traffic no longer sinks on motorway bridges
    - tipping into BGA driving silos now works
    - Collision added to the motorway tunnel emergency outputs
    - Collision added to some fence elements at bus depot
    - Mass of construction site baks increases (fly no longer when touched)
    - A lack of terrain added to motorway tunnel entrance (new savegame required)
    - grass at various points from street (new savegame required)
    - Tree on the street near Mapenden industrial area.
    - Obeasing mountain fiction removed from motorway escape tunnel
    - Various flying signs fixed
    - Bus stop signs can now be changed
    - some forest traffic freely changed against agricultural traffic signs changed
    - floating gulli lid in Floken Lake
    - Road height in relation to curb in Mittelberg residential area adapted to the giant (new savegame required)
    - BMZ hand detector Decals fixed in all buildings
    - Player Teleport position at Firecall04 adapted

    New savegame recommended, but not necessary for all changes!

Credits
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