Sickinger Heights Rhineland-Palatinate

  • Sickinger Heights Rhineland-Palatinate
  • Sickinger Heights Rhineland-Palatinate
  • Sickinger Heights Rhineland-Palatinate
  • Sickinger Heights Rhineland-Palatinate
  • Sickinger Heights Rhineland-Palatinate
  • Sickinger Heights Rhineland-Palatinate
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Published by KingMods
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V1.0.0.3
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The Sickinger Höhe (formerly also "Landstuhler Höhe") is a landscape in southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich Plateau, of which it forms the northern part.


Welcome to the 4x Map Sickinger Höhe. The Sickinger Höhe (formerly also Landstuhler Höhe) is a landscape in southwestern Rhineland-Palatinate. As a natural area, the Sickinger Höhe belongs to the Westrich Plateau, of which it forms the northern part. The name recalls the former affiliation of central parts of the area to the Landstuhl domain, owned by the Lords of Sickingen.



This is a detailed recreation of the region, with realistic roads, realistic terrain with 90% accuracy, and a real-life structure. Enjoy the fields, forests, and landscapes. Immerse yourself in a map you've never played before.

Features:

- Realistic replica of the Sickinger Höhe region in Rhineland-Palatinate, with a mountainous terrain (partly very steep)

- 206 fields with a total area of ​​825 hectares, ranging from 0.33 hectares to 28.23 hectares

- 8 courtyards which are prefabricated but can also be edited by yourself

- 3 BGA counterfeits, these can also be processed individually

- Additional crops such as rye, spelt, triticale, etc.

- Stubble destruction is also present

- Realistic license plates, as they are in real life

- Higher number of floor angles

- 8 sales stations, including 3 purchasable productions

I wish you lots of fun and enjoyment on the Sickinger-Höhe in Rhineland-Palatinate!

Server
Consoles
Changelog
2
  • This is a remake packaged as an update

    Changelist:
    !!!The first 3 grass types cannot be painted because they don't work properly yet, but the 4 meadow variants can already be painted!!!

    When placing a cow pasture etc., grass is now also planted
    Spring wheat/barley and winter wheat/barley as single crops
    Flowering catch crops, clover, meadow, alfalfa are also available
    A tractor was added to the AI ​​traffic for testing purposes
    Field paths/field edges have been revised
    Forest paths have been revised
    Map has been optimized in some places
    Map zip file has been trimmed and files that are not needed have been removed (only 1.1GB in size)
    Forests were recreated from 0
    Forest floor texture changed and ground deformation removed
    Forests have been decorated (mushrooms, sticks, other plants)
    Forests have been replanted to improve diversity
    ai splines added for testing purposes for each field path/forest path, helpers should now take you directly to the field via the paths
    Added more textures for painting
    More plants added for painting
    More trees to choose from that you can place
    Further texture adjustments
    Corn plant height adjusted
    2 Additional mods are required
    License plate has been adjusted (you can freely choose the district 1, 2 or 3 letters)
    Ki-Verhicle Traktor got a realistic sound
    colorGradingNight.xml has been added and adjusted (at night it becomes even more realistic)
    Corrected badly painted textures
    Other floating objects have been corrected
    Grass that went through objects was removed
    Grass growing through field paths has been fixed


    !!! A new savegame is required!!!

    If you're playing with precision farming, don't be surprised if you can't buy soil samples after creating a new savegame. Just save, and after reloading the savegame, you can buy the samples!!!

Credits
  • BierKasten
  • DerBaumy
Comments
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