Flat region of northern Italy with small to medium sized fields. It will be difficult to drive large cars between narrow roads, bridges, ditches and fog.
- Realistic crop calendar (Cotton and sugarcane are not grown in the game)
- Changed textures of silage, quicklime, plowed land, fertilized and worked with solid and liquid manure.
- 255 properties
- BGA
- Small farm where you will start your game.
- A large intensive poultry farm with 2 factories for the animals and 2 factories that produce manure by inserting straw
- A large pig farm with a feed mixing system positioned
- A large cattle farm (The house is located between farmland 235 and 236)
- Various sales points
- Many of the productions from the base game
- Alfalfa texture instead of grass in fields
- A new type of vine row is in the shop with metal poles.
- New type of paddy field in the shop with a pipe from which water comes out, I suggest lowering the paddy field during the positioning phase with the keys suggested by the menu to avoid having the flying pipe.
- 1 brick and 1 modern shed in the shop.
- Farmland #1 is the area surrounding the river and main roads, buy it for $0 to cut the grass on the roadside. (farmland number is near farmland 146)
- If you want to play with farmland 120, a sort of gravel pit (top left) I suggest using the "Additional Filltypes" mod by w33zl on the modhub and placing the buying and selling stations included in the mod
- Added row crop with more realistic calendar adapted to the region
- Different texture of silage, lime, liquid manure on fields, solid manure on fields and plowed fields.
- Rebuilt the 4 farms
- Minor fix of collisions and more
- Improve some points of the map
- Fix collisions
- Fix clipdistance
- Fix textures
- Fix sellpoint and productions triggers
- Add house for farmland 253
- Better division in farmalands and fix some fields
- Fix map of precision farming
New savegame required