More Realistic

  • More Realistic
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V1.0.0.0
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What is the MoreRealistic mod?

A major modification to the game to make it more enjoyable for me (especially the driving experience, as I want a farming driving simulator).

More realistic story:

In real life, I drove my first tractor at the age of 7 (steering wheel only, Ford 7000 and IH745).
I'm also a software developer (but not only that).
I discovered and played FS2009 shortly before the release of Farming Simulator 2011.
I started modding FS2011 -> the game physics were too bad (unrealistic flying tractor. The more weight on the wheels, the more power, no rolling resistance, etc.).
So I developed MR11 to get the best driving experience from the original game (and fix many bugs like the bale elevator). After I liked FS2011 with MR, I released MR11.
But it was a bit late: Farming Simulator 2013 was also released, and it took me forever to develop MR11 (thousands of hours).
Then I worked on MR13 because the standard FS2013 felt so bad compared to MR11. Another time, it took me a long time to complete the MR engine, and then I had to convert every piece of equipment to MR... And then there were the expansion vehicles...
And so I spent another few thousand hours on it.
When FS15 came out, I tried it: it still wasn't good, I didn't feel like I was driving a tractor. I looked into modding, but I couldn't achieve anything good (I couldn't even get the gravity right) => so no MR15.
When FS17 came out, it felt the same. As always, it was like playing with "Playmobil" tractors. I managed to develop MR17 and spent a lot of time converting vehicles. Of course, there were even more vehicles than before = I guess I spent most of my time on that (more than 3000 hours?).
In the end = I invested all my free time in this mod, but had no time to enjoy the game with it...
Then FS19 came out => I had a new job and no time to play (more than full-time job = 3000 hours per year). So no MR.
Same goes for FS22 => same job and still no time for FS or MR.

Why MR25?

I bought the game shortly before release and was able to play it for almost an hour before attempting to mod it. The driving experience was simply miserable:

Setting manual direction change to "On" and trying to plow a field with the MT635 is unplayable. Every time you engage reverse, it selects speed R1 (crawl), and you have to shift up all the gears to achieve a reasonable reversing speed. It quickly becomes unbearable.

In real life, the John Deere 3650 is one of my tractors (I've driven it for several hundred hours). => The transmission is set "wrong" in the game. (The high-low lever is not in the right direction, and it feels like driving a powershift tractor.) The gear ratio differences also have nothing to do with real life. I simply couldn't bear driving a 3650 MF 8570 at 10 km/h, no matter the yield, harvest, gradient, etc.
I bought a Fendt (vario transmission): the driving experience was "disgusting" (in two words: flat and boring).
That was already more than I could handle: The word "simulator" had escaped me.
What can you expect from MoreRealistic?

Rolling resistance (not present in the base engine, but very, very important in real life for agricultural vehicles) // Air resistance too, but not as important
Better tire forces (example: it is no longer possible to pull more than your own weight)
Earth's gravity (this was not the case in the base FS2011 and 2013 game)
Real-life mass (realistic fill density, no mass limit, better center of gravity)
More realistic harvesting and working speed (still a bit 'basic' compared to real life, but you will now want a powerful, shiny tractor or a bigger combine harvester)
Engine with reasonable torque curve (compare John Deere 3650 and Landini REX4 120 with or without MR working on a hilly field)
New transmission management (the MR game engine also uses its own function for auto-shifting = much more realistic - try 0-40 with the MT635 with or without MR and auto-shifting enabled km/h) => It can handle hydrostatic transmission (drive 30 seconds Massey Ferguson 8570 on the road without and with MR => If you like to drive yourself, it will be difficult to get back into the basic game feeling.
No automatic braking when going downhill and speeds above the maximum speed - hopefully the AI ​​can brake now.
MR combines take into account liters per second and crop (less yield = higher combine speed. Harvesting less than 100% of the header width = higher speed).
MR combines are limited by: maximum header speed, threshing performance of the combine, engine power (chop straw = higher power consumption = possibly lower speed if the combine has too little power in the current crop).
Variable center of gravity depending on the fill level.
Tires now have a big influence on the game (example: try crossing a wet field with a full trailer with narrow road tires).
What should you expect from MoreRealistic not expect?Override all equipment in the game, in the expansion, in the official mods... (I would need more than 24 hours a day to achieve this in an acceptable time)

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